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    Synopsis:

    An NPC was told about an assault by another NPC, or was assaulted but did not see who attacked them so they started to investigate, and is interrogating a suspected player.


  • 6.
    Narrator
    : *There's been an attack nearby. It looks like you're suspected of being involved.*CRIME_Allow_Search
  • 6.
    Narrator
    : *There's been an assault nearby. You might want to explain your presence here.*CRIME_Allow_Search
  • 6.
    Narrator
    : *There's been a violent assault in the area. You may want to confirm your innocence. Or your guilt.*CRIME_Allow_Search
    • 11.
      Narrator
      : [TagAnswer]
      • 2. Player: I have no idea what you're talking about.CRIME_GuiltFound = False
      • 2. Player: Sorry, I haven't seen anything.CRIME_GuiltFound = False
      • 2. Player: That's nothing to do with me.CRIME_GuiltFound = False
        • 14.
          Narrator
          : *You quickly clear things up. Obviously you aren't the miscreant responsible.*
          End
        • 14.
          Narrator
          : *Your gentle spirit speaks for itself. You can't be the one responsible.*
          End
        • 14.
          Narrator
          : *Your honesty speaks for itself. It seems you're free to go.*
          End
      • 20. Player: Try and talk your way out of this.GEB_CharismaDisabled = False, CRIME_GuiltFound
        • 21. Player: I saw everything! The rapscallion responsible already fled!Roll (Charisma, Deception) vs 10 (0)
        • 21. Player: Me? I'm a Chosen of Eldath - I never raise my hand in anger!Roll (Charisma, Deception) vs 10 (0)
        • 21. Player: It was a rogue Mage Hand. I'm sure it's long faded by now.Roll (Charisma, Deception) vs 10 (0)
          • Link to Node 22
          • Link to Node 3
        • 10. Player: Look elsewhere. Unless you want the eyes torn from your skull.Roll (Charisma, Intimidation) vs 10 (0)
        • 10. Player: Say you find this violent thug. Not a great idea to challenge them, is it?Roll (Charisma, Intimidation) vs 10 (0)
        • 10. Player: Give a deep and menacing growl.Roll (Charisma, Intimidation) vs 10 (0)
          • 22. [RollResult] True
            • 9.
              Narrator
              : *You've been given the benefit of the doubt this time, but something tells you next time you won't be so lucky.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 9.
              Narrator
              : *You may have talked your way out of this one, but there will be no repeat performance.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 9.
              Narrator
              : *You'll walk free, for now, but your stories won't land so well if you're caught again.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 23.
              Narrator
              : *Responsibility for this criminal act clearly lies elsewhere. You're free to go.*CRIME_PersuasionSuccess
              End
            • 23.
              Narrator
              : *Problem solved.*CRIME_PersuasionSuccess
              End
            • 23.
              Narrator
              : *That settles it. You won't be disturbed any further.*CRIME_PersuasionSuccess
              End
          • 3. [RollResult] False
            • 19.
              Narrator
              : *You try to muster a defence, but it's not enough. You're about to be locked up.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 19.
              Narrator
              : *You aren't convincing enough. This guard wants you locked up.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 19.
              Narrator
              : *Freedom demands a high price, and your speech was not valuable enough. You're headed for the cells.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
              • 4. [Jump] Jump to Node 8 (2)
            • 18.
              Narrator
              : *Your speech isn't persuasive. You sense this will be resolved in a more violent manner.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
            • 18.
              Narrator
              : *Usually this is the point where the guard leaves you alone. But not today.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
            • 18.
              Narrator
              : *If your intention was to make the situation worse, you certainly succeeded.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
        • 17. Player: Are you sure someone was attacked? Perhaps they simply tripped.Roll (Charisma, Persuasion) vs 10 (0)
        • 17. Player: Are you sure it wasn't merely a lighthearted shove? A playful tickle?Roll (Charisma, Persuasion) vs 10 (0)
        • 17. Player: The odd fight is good for you! It gets the blood pumping.Roll (Charisma, Persuasion) vs 10 (0)
          • Link to Node 22
          • Link to Node 3
      • 25. Player: Maybe we can come to an arrangement. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])CRIME_GuiltFound
        • 0.
          Narrator
          : *Gold may have made your problem go away this time, but next time you won't be so lucky.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 0.
          Narrator
          : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 0.
          Narrator
          : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 7.
          Narrator
          : *Your gold was more than enough to defuse the situation. You're free to go.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 7.
          Narrator
          : *The clink of gold leaving your purse - the sound of repercussions deftly avoided.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 7.
          Narrator
          : *Such a generous individual could never be up to no good. Your donation is gratefully received.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 7.
          Narrator
          : *You're sure the gold will be most useful in catching the one responsible.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 7.
          Narrator
          : *Your little contribution soon clears things up. You're free to go.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 26.
          Narrator
          : *You could offer the lint in your purse, but you doubt that's valid currency.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
        • 26.
          Narrator
          : *It's customary to possess gold in order to bribe someone with it.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
        • 26.
          Narrator
          : *Perhaps some more gold would be helpful in making your offer.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
        • 5.
          Narrator
          : *The price of freedom runs higher than you thought. A prison cell beckons...*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 5.
          Narrator
          : *Your gold buys contempt, but not freedom. You're about to be detained.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 5.
          Narrator
          : *If you didn't seem guilty before, you certainly do now. Turn yourself in, or face the consequences.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 5.
          Narrator
          : *Your attempted bribery has caused offence. It looks like you're destined for the cells.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 1. [Jump] Jump to Node 8 (2)
        • 15.
          Narrator
          : *Your bribery attempt has caused some offence. Time to fight.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
        • 15.
          Narrator
          : *Why would anyone accept such a pittance, when your entire purse could just be looted from your corpse?*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
        • 15.
          Narrator
          : *Perhaps it was unwise to reveal just how much gold you have on your person.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
      • 13. Player: You're in luck. I'm the culprit.
        • 8.
          Narrator
          : *Your guilt is unsurprising. It seems you have a choice - the cells, or the sword?*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
        • 8.
          Narrator
          : *Honesty from a criminal - how refreshing. It won't stop you being arrested, though.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
        • 8.
          Narrator
          : *Your admission wasn't enough to absolve you of your crimes. Only time in the cells will do that.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
          • 24. Player: Follow to the cells. GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, Allow_Arrest
            End
          • 16. Player: Attack.CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
        • 12.
          Narrator
          : *Your confession is accepted. At least you'll die with your conscience clean.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
        • 12.
          Narrator
          : *That little confession appears to have sealed your fate.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
        • 12.
          Narrator
          : *You sense the pleasantries might be over. In fact, this could get very unpleasant indeed.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End