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    Synopsis:

    An NPC was charmed/dominated, then the charm/domination wore off and they started looking for who did this to them, and is now interrogating a suspected player about this.

    How to trigger:

    - addDebugSpell Target_CharmPerson
    - Use the Charm Person spell on an unsuspecting NPC
    - Wait until the spell wear off
    - NPC will then confront player/party



  • 8.
    Narrator
    : *You recognise the after-effects of a spell. You also recognise that look of accusation. Were you responsible?*GEB_Crime_IsVictimCRIME_Allow_Search
  • 8.
    Narrator
    : *You see the tell-tale signs: this is a victim of a powerful spell. It seems you're being accused of casting it.*GEB_Crime_IsVictimCRIME_Allow_Search
  • 8.
    Narrator
    : *This is the victim of some potent magic. It seems the hunt is on for the one responsible - tread carefully.*GEB_Crime_IsVictimCRIME_Allow_Search
    • 34.
      Narrator
      : [TagAnswer]
      • 1. Player: I had nothing to do with it, I assure you.CRIME_GuiltFound = False
      • 1. Player: I've no idea what you're talking about.CRIME_GuiltFound = False
      • 1. Player: I played no part in this mischief. Now leave me be.CRIME_GuiltFound = False
        • 20.
          Narrator
          : *A case of mistaken identity - you obviously aren't the criminal in question.*
          End
        • 20.
          Narrator
          : *You have a convincing air of innocence about you. That's enough for now.*
          End
        • 20.
          Narrator
          : *The situation is quickly resolved. Clearly you're not the one responsible.*
          End
      • 22. Player: Try to talk your way out of it.GEB_CharismaDisabled = False, CRIME_GuiltFound
        • 30. Player: What spell? You've simply fallen for my devilishly attractive features and enigmatic persona. Happens all the time.GEB_Crime_IsVictimRoll (Charisma, Deception) vs 10 (0)
        • 30. Player: That was a spell of false accusation! See, would you be here accusing me otherwise?GEB_Crime_IsVictimRoll (Charisma, Deception) vs 10 (0)
        • 30. Player: Come now. I have no need to cast a spell to charm someone. I can achieve that all by myself.GEB_Crime_IsVictimRoll (Charisma, Deception) vs 10 (0)
          • Link to Node 3
          • Link to Node 31
        • 14. Player: Whoops! I thought I was casting HARM! Stay still, let me try again...GEB_Crime_IsVictimRoll (Charisma, Intimidation) vs 10 (0)
        • 14. Player: You really want to challenge someone who can control your mind at will?GEB_Crime_IsVictimRoll (Charisma, Intimidation) vs 10 (0)
        • 14. Player: Maybe I'm forcing you to challenge me, so I have an excuse to kill you...GEB_Crime_IsVictimRoll (Charisma, Intimidation) vs 10 (0)
          • Link to Node 3
          • Link to Node 31
        • 6. Player: That gorgeous, charismatic, talented miscreant charmed me too. I've barely regained control of myself.GEB_Crime_IsVictim = FalseRoll (Charisma, Deception) vs 10 (0)
        • 6. Player: I have a terrible magic allergy. There's no way it could have been me. Sneeze for good measure.GEB_Crime_IsVictim = FalseRoll (Charisma, Deception) vs 10 (0)
        • 6. Player: I don't actually know that spell. Skipped my studies that day, I'm afraid.GEB_Crime_IsVictim = FalseRoll (Charisma, Deception) vs 10 (0)
          • Link to Node 3
          • Link to Node 31
        • 2. Player: Sounds like it's not your concern. Unless you want a taste of the same spell?GEB_Crime_IsVictim = FalseRoll (Charisma, Intimidation) vs 10 (0)
        • 2. Player: Mutter vile, hex-like syllables under your breath.GEB_Crime_IsVictim = FalseRoll (Charisma, Intimidation) vs 10 (0)
        • 2. Player: Go on, accuse me. I'll cast a spell to make you wish you'd never been born.GEB_Crime_IsVictim = FalseRoll (Charisma, Intimidation) vs 10 (0)
          • 3. [RollResult] False
            • 27.
              Narrator
              : *You've successfully persuaded the guard that you belong in a cell.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 27.
              Narrator
              : *That might work on more gullible individuals, but this guard sees right through you. You're under arrest.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 27.
              Narrator
              : *Your protestations have only confirmed your guilt. You're about to be arrested.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
              • 4. [Jump] Jump to Node 12 (2)
            • 26.
              Narrator
              : *You hoped you'd get away with that. Unfortunately, you haven't.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
            • 26.
              Narrator
              : *There's no doubt now: you're the evasive enchanter responsible, and you've been cornered...*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
            • 26.
              Narrator
              : *You speak, but you are not listened to. This will only be decided one way: violently.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
          • 31. [RollResult] True
            • 16.
              Narrator
              : *You've been given the benefit of the doubt this time, but something tells you next time you won't be so lucky.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 16.
              Narrator
              : *You may have talked your way out of this one, but there will be no repeat performance.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 16.
              Narrator
              : *You'll walk free, for now, but your stories won't land so well if you're caught again.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 10.
              Narrator
              : *Perhaps you're innocent after all. This won't go any further.*CRIME_PersuasionSuccess
              End
            • 10.
              Narrator
              : *You're suitably convincing. Crisis averted.*CRIME_PersuasionSuccess
              End
            • 10.
              Narrator
              : *You manage to resolve the matter. You will not be disturbed further.*CRIME_PersuasionSuccess
              End
        • 17. Player: Act as though under the influence of the same spell.Roll (Charisma, Performance) vs 10 (0)
          • 35. [RollResult] True
            • 37. [Jump] Jump to Node 31 (2)
          • 7. [RollResult] False
            • 15. [Jump] Jump to Node 3 (2)
        • 25. Player: Sounds like there's no harm done. Why cause such a fuss?Roll (Charisma, Persuasion) vs 10 (0)
        • 25. Player: If I'd cast that spell, why would I be waiting here to get caught?Roll (Charisma, Persuasion) vs 10 (0)
        • 25. Player: Sounds like an act of mischief, but nothing more. Why waste your time further?Roll (Charisma, Persuasion) vs 10 (0)
          • Link to Node 7
          • 13. [RollResult] True
            • 29. [Jump] Jump to Node 31 (2)
      • 36. Player: Perhaps some gold might settle this matter? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])CRIME_GuiltFound
        • 32.
          Narrator
          : *Gold may have made your problem go away this time, but you won't be so lucky next time.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 32.
          Narrator
          : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 32.
          Narrator
          : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 9.
          Narrator
          : *Better gold in the palm than a sword in the throat.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 9.
          Narrator
          : *Your little contribution soon clears things up. You're free to go.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 9.
          Narrator
          : *A gift of gold into the right palm. Just like that, your troubles are over.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 9.
          Narrator
          : *The clink of gold leaving your purse - the sound of repercussions deftly avoided.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 11.
          Narrator
          : [TagAnswer]
          • 5.
            Narrator
            : *The price of freedom runs higher than you thought. A prison cell beckons...*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 5.
            Narrator
            : *Your honesty may be refreshing, but apparently it won't stop you being arrested.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 5.
            Narrator
            : *Your attempted bribery has caused offence. It looks like you're destined for the cells.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 5.
            Narrator
            : *Your gold buys contempt, but not freedom. You're about to be detained.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 0. [Jump] Jump to Node 12 (2)
          • 21.
            Narrator
            : *You're surprised to learn you can't pay your way out of this one. Violence it is.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
          • 21.
            Narrator
            : *Loosening your purse strings usually suffices, but not today. Your sins demand blood, not gold.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
          • 21.
            Narrator
            : *Your bribery has only made things worse. Your life is the only acceptable payment.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
      • 19. Player: All right, I confess. No need to stare at me like that.CRIME_GuiltFound
      • 19. Player: Yes, it was me. What are you going to do about it?CRIME_GuiltFound
      • 19. Player: You got me. It was a fun spell while it lasted.CRIME_GuiltFound
        • 12.
          Narrator
          : *Your confession is unexpected, but changes nothing. You're about to be locked up.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
        • 12.
          Narrator
          : *Your honesty may be refreshing, but apparently it won't stop you being arrested.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
        • 12.
          Narrator
          : *Unfortunately, your admission doesn't absolve you of your crimes. Only time in the cells will do that.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
          • 33. Player: Let yourself be arrested.GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, Allow_Arrest
            End
          • 23. Player: Attack.CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
        • 18.
          Narrator
          : *That little confession appears to have sealed your fate.*CRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialog
          End
        • 18.
          Narrator
          : *Your confession is accepted. At least you'll die with your conscience clean.*CRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialog
          End
        • 18.
          Narrator
          : *You sense the pleasantries might be over. In fact, this could get very unpleasant indeed.*CRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialog
          End
      • 24. [Jump] Jump to Node 23 (1)
  • 28.
    Narrator
    : *Someone's been casting some very unpleasant spells around here. It seems you appear just the type.*GEB_Crime_IsVictim = FalseCRIME_Allow_Search
  • 28.
    Narrator
    : *It seems trouble's brewing for whoever was casting spells nearby. Respond with care.*GEB_Crime_IsVictim = FalseCRIME_Allow_Search
  • 28.
    Narrator
    : *Some dangerous magic's been reported. You're accused of being the delinquent spellcaster.*GEB_Crime_IsVictim = FalseCRIME_Allow_Search
  • 28.
    Narrator
    : *Someone's been casting dangerous magic nearby. You're under suspicion - tread carefully.*GEB_Crime_IsVictim = FalseCRIME_Allow_Search
    • 38. [Jump] Jump to Node 8 (2)