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    Synopsis:

    An NPC noticed a trap being disarmed, or was told about it by another NPC, and is interrogating a suspected player.

    How to trigger:

    - goto 268.54, 41.12, 12.33
    - Disarm the trap on Brakkal's cage
    - NPC will confront player



  • 9.
    Narrator
    : *A trap's been disarmed in this area. You have a horrible feeling you're about to be accused of doing it.*CRIME_Allow_Search
  • 9.
    Narrator
    : *Someone's reported a disarmed trap nearby. You may wish to clarify your purpose here.*CRIME_Allow_Search
  • 9.
    Narrator
    : *A disarmed trap has been found nearby. Near you, in fact.*CRIME_Allow_Search
  • 9.
    Narrator
    : *A disarmed trap has been discovered. You have a sneaking suspicion you're about to get the blame.*CRIME_Allow_Search
    • 22.
      Narrator
      : [TagAnswer]
      • 23. Player: Confess to disarming the trap.CRIME_GuiltFound
        • 16.
          Narrator
          : *Your confession has settled it. If you're the saboteur, this is a matter for the guards.*CIVILIAN, BADASSCIVILIAN = FalseCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialog
          End
        • 16.
          Narrator
          : *Your honesty is commendable, but doesn't calm the situation. The guards will deal with you.*CIVILIAN, BADASSCIVILIAN = FalseCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialog
          End
        • 16.
          Narrator
          : *Your candour does little to improve your situation. The guards will handle this.*CIVILIAN, BADASSCIVILIAN = FalseCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialog
          End
        • 26.
          Narrator
          : *You confessed to disarming the trap. That's one way to get yourself arrested.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 26.
          Narrator
          : *Your admission just booked you a trip to the cells.*<br>GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 26.
          Narrator
          : *Honesty alone isn't enough to atone for your sins. You're off to the cells.*<br>GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 26.
          Narrator
          : *Your confession isn't enough to earn you your freedom. Though the other guards will laugh when they hear about it.*<br>GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 26.
          Narrator
          : *One of these days, your candour will pay off. Sadly it won't be today. You're going to prison.*<br>GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 14. Player: Allow yourself to be arrested.GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, Allow_Arrest
            End
          • 10. Player: Attack.CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
        • 13.
          Narrator
          : *Your confession is accepted. At least you'll die with your conscience clean.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
        • 13.
          Narrator
          : *Your admission is commendable, but there's no walking away from this. You must be stopped.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
        • 13.
          Narrator
          : *The mystery of the disarmed trap approaches its conclusion. Sadly, you may not be alive to see it.*<br>CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
      • 1. Player: Talk your way out of it.CRIME_GuiltFound = False
        • 5.
          Narrator
          : *Your honesty speaks for itself. It seems you're free to go.*
          End
        • 5.
          Narrator
          : *You make it clear you aren't responsible. You're free to go.*
          End
        • 5.
          Narrator
          : *You quickly establish your innocence. Clearly this wasn't your doing.*<br>
          End
      • 15. Player: Talk your way out of it.GEB_CharismaDisabled = False, CRIME_GuiltFound
        • 25. Player: If I knew how to disarm a trap, I'd know not to get caught doing it, wouldn't I?Roll (Charisma, Persuasion) vs 10 (0)
        • 25. Player: Sounds very dangerous. I have no interest in such perilous activities.Roll (Charisma, Persuasion) vs 10 (0)
        • 25. Player: I'm flattered you think me capable, but your traps are of no interest to me.Roll (Charisma, Persuasion) vs 10 (0)
          • Link to Node 0
          • Link to Node 24
        • 20. Player: Looks like that trap's working fine to me. Want me to test it out on you?Roll (Charisma, Intimidation) vs 10 (0)
        • 20. Player: If I did that, it makes you wonder what else I might be capable of...Roll (Charisma, Intimidation) vs 10 (0)
        • 20. Player: I don't take kindly to being accused. I take violently, and with a lot of stabbing.Roll (Charisma, Intimidation) vs 10 (0)
          • 0. [RollResult] True
            • 4.
              Narrator
              : *You've been given the benefit of the doubt this time, but something tells you next time you won't be so lucky.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 4.
              Narrator
              : *You may have talked your way out of this one, but there will be no repeat performance.*<br>GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 4.
              Narrator
              : *You'll walk free, for now, but your stories won't land so well if you're caught again.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 12.
              Narrator
              : *Your words are enough. Clearly you are not the one responsible.*CRIME_PersuasionSuccess
              End
            • 12.
              Narrator
              : *You speak with conviction. Whoever did this, it obviously wasn't you.*CRIME_PersuasionSuccess
              End
            • 12.
              Narrator
              : *You are suitably persuasive. The responsibility for this act of sabotage clearly lies elsewhere.*CRIME_PersuasionSuccess
              End
            • 12.
              Narrator
              : *Your response is effective. This was simply a misunderstanding. You're free to go.*CRIME_PersuasionSuccess
              End
          • 24. [RollResult] False
            • 7.
              Narrator
              : *You make an unconvincing attempt to talk your way out of this. Perhaps you'll have more luck with the guards.*CIVILIAN, BADASSCIVILIAN = FalseCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialog
              End
            • 7.
              Narrator
              : *Perhaps the guards will find your words to be of interest. They served little purpose here.*CIVILIAN, BADASSCIVILIAN = FalseCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialog
              End
            • 7.
              Narrator
              : *Try as you might, your efforts are not convincing enough. The guards will deal with this.*CIVILIAN, BADASSCIVILIAN = FalseCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialog
              End
            • 7.
              Narrator
              : *First you break the rules, then you lie to get out of trouble. The guards will be hearing of this.*CIVILIAN, BADASSCIVILIAN = FalseCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialog
              End
            • 3.
              Narrator
              : *You hope for a glimmer of understanding. No such luck. It's the cells for you.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 3.
              Narrator
              : *You try to muster a defence, but it's not enough. You're about to be locked up.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 3.
              Narrator
              : *Freedom demands a high price, and your speech was not valuable enough. You're headed for the cells.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 3.
              Narrator
              : *Your words are of no interest. All that matters is that you end up in a cold, dark cell.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
              • 27. [Jump] Jump to Node 26 (2)
            • 6.
              Narrator
              : *Your little speech isn't enough. You sense this will be resolved in a more violent manner.*
            • 6.
              Narrator
              : *Your words have only made things worse. This will be settled here and now.*
            • 6.
              Narrator
              : *You speak, but you are not listened to. This will be decided one way: violently.*
              • Link to Node 27
        • 21. Player: There are traps here? I had no idea!Roll (Charisma, Deception) vs 10 (0)
        • 21. Player: I saw someone fiddling around with a trap. About ye high, holding a screwdriver...Roll (Charisma, Deception) vs 10 (0)
        • 21. Player: The tamperer went that way! Didn't you see?Roll (Charisma, Deception) vs 10 (0)
          • Link to Node 0
          • Link to Node 24
      • 17. Player: Perhaps some gold would resolve this? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])CRIME_GuiltFound
        • 2.
          Narrator
          : *Gold may have made your problem go away this time, but next time you won't be so lucky.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 2.
          Narrator
          : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 2.
          Narrator
          : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 19.
          Narrator
          : *The gold is adequate compensation for the inconvenience you caused. A pleasure doing business.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 19.
          Narrator
          : *Such a generous individual could never be up to no good. Your donation is gratefully received. *2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 19.
          Narrator
          : *The right gold slipped into the right pocket. If only all problems were solved so easily.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 19.
          Narrator
          : *The clink of gold into a welcoming palm. The sound of repercussions deftly avoided.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 8.
          Narrator
          : *You shake your purse, but hear only silence. You don't have the gold.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
        • 8.
          Narrator
          : *Bribery requires gold, and you don't have enough.*<br>e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
        • 8.
          Narrator
          : *Paying someone off requires something to pay them with. You don't have the gold.*<br>e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
        • 18.
          Narrator
          : *Your gold buys contempt, but not freedom. You're about to be detained.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 18.
          Narrator
          : *You offer a generous amount, but not enough. All you've bought is a bed in the cells.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 18.
          Narrator
          : *The price of freedom runs higher than you thought. A prison cell beckons...*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 11. [Jump] Jump to Node 26 (2)
        • 28.
          Narrator
          : *You're surprised to learn you can't pay your way out of this one. Violence it is.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
        • 28.
          Narrator
          : *Your gold is good for many situations, but apparently not here. You're going to pay in blood.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
        • 28.
          Narrator
          : *Gold saves you from many confrontations, but not this one.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End