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    Synopsis:

    An NPC noticed a murder scene, or was told about a murder by another NPC, and is interrogating a suspected player.


  • 22.
    Narrator
    : *Somebody's been murdered - and you're under suspicion.*CRIME_Allow_Search
  • 22.
    Narrator
    : *There's been a murder - and it looks like you're a suspect.*CRIME_Allow_Search
  • 22.
    Narrator
    : *A body has been discovered. You're accused of being the cause of death.*CRIME_Allow_Search
    • 21.
      Narrator
      : [TagAnswer]
      • 15. Player: It was me - I'm the killer.CRIME_GuiltFound
        • 7.
          Narrator
          : *Your guilt is unsurprising. It seems you have a choice - the cells, or the sword?*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
        • 7.
          Narrator
          : *Your confession is unexpected, but changes nothing. You're about to be locked up.*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
        • 7.
          Narrator
          : *Your admission just booked you a trip to the cells.*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
          • 1. [Jump] Jump to Node 16 (2)
        • 26.
          Narrator
          : *It seems the penalty is death.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
        • 26.
          Narrator
          : *Apparently this is the last crime you'll ever commit.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
        • 26.
          Narrator
          : *It appears that this crime is to be your last.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
          End
      • 14. Player: I don't know anything about it.CRIME_GuiltFound = False
        • 6.
          Narrator
          : *Your innocence is quickly established. Whoever committed this heinous act, it wasn't you.*
          End
        • 6.
          Narrator
          : *The matter is quickly dropped. Clearly you aren't the one responsible.*
          End
        • 6.
          Narrator
          : *You successfully protest your innocence. It looks like you're free to go.*
          End
      • 5. Player: Try and talk your way out of this.GEB_CharismaDisabled = False, CRIME_GuiltFound
        • 10. Player: I'm no killer - the mere sight of blood makes me sick.Roll (Charisma, Deception) vs 15 (0)
        • 10. Player: I'm incapable of violence due to a rather unfortunate curse. I literally can't hurt a fly.Roll (Charisma, Deception) vs 15 (0)
        • 10. Player: I've been asked to investigate. Leave this with me.Roll (Charisma, Deception) vs 15 (0)
          • 25. [RollResult] True
            • 0.
              Narrator
              : *You've been given the benefit of the doubt this time, but something tells you next time you won't be so lucky.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 0.
              Narrator
              : *You may have talked your way out of this one, but there will be no repeat performance.*<br>GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 0.
              Narrator
              : *You'll walk free, for now, but your stories won't land so well if you're caught again.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 2.
              Narrator
              : *Your words are suitably persuasive - this time.*CRIME_PersuasionSuccess
              End
            • 2.
              Narrator
              : *You're being allowed to walk away. Which is more than can be said for your victim.*CRIME_PersuasionSuccess
              End
            • 2.
              Narrator
              : *You deflect the accusation, and are free to go on your murderous way once more.*CRIME_PersuasionSuccess
              End
          • 20. [RollResult] False
            • 24.
              Narrator
              : *Your protestations have only confirmed your guilt. You're about to be arrested.*devnoteGEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed
            • 24.
              Narrator
              : *You've successfully persuaded the guard that you belong in a cell.*devnoteGEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed
            • 24.
              Narrator
              : *Your words only make you appear more guilty. You can't be allowed to walk free.*devnoteGEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed
              • 23. [Jump] Jump to Node 16 (2)
            • 4.
              Narrator
              : *It seems you're not fooling anyone. Time to defend yourself.*devnoteCRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
            • 4.
              Narrator
              : *It appears the more you talk, the less trustworthy you seem - get ready to fight.*devnoteCRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
            • 4.
              Narrator
              : *Your lies have been seen through - your crime won't go unpunished.*devnoteCRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
        • 13. Player: False accusations make me angry. Bone-shatteringly angry.Roll (Charisma, Intimidation) vs 15 (0)
        • 13. Player: There'll be another murder if you don't leave me alone.Roll (Charisma, Intimidation) vs 15 (0)
        • 13. Player: If I was the murderer, I'd be more than happy to gut you next.Roll (Charisma, Intimidation) vs 15 (0)
          • Link to Node 25
          • Link to Node 20
        • 18. Player: This is outrageous - you don't have a shred of evidence.Roll (Charisma, Persuasion) vs 15 (0)
        • 18. Player: Your accusation wounds me and my good name - retract it immediately.Roll (Charisma, Persuasion) vs 15 (0)
        • 18. Player: Come, now - do I look like a killer?Roll (Charisma, Persuasion) vs 15 (0)
          • Link to Node 25
          • Link to Node 20
      • 19. Player: I'm sure we can straighten this out. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])CRIME_GuiltFound
        • 17.
          Narrator
          : *Gold may have made your problem go away this time, but next time you won't be so lucky.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 17.
          Narrator
          : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 17.
          Narrator
          : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 9.
          Narrator
          : *Some say freedom is priceless. At least now, you know better.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 9.
          Narrator
          : *That timely donation appears to have secured your innocence - for now.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 9.
          Narrator
          : *It appears this was nothing more than an unfortunate accident.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 3.
          Narrator
          : *It's customary to possess gold in order to bribe someone with it.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
        • 3.
          Narrator
          : *Your lack of wealth might make bribing this individual rather difficult.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
        • 3.
          Narrator
          : *You don't have the gold to buy your way out of this situation.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
        • 16.
          Narrator
          : *Your gold buys contempt, but not freedom. You're about to be detained.*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
        • 16.
          Narrator
          : *The price of freedom runs higher than you thought. A prison cell beckons...*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
        • 16.
          Narrator
          : *If you didn't seem guilty before, you certainly do now. Turn yourself in, or face the consequences.*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
          • 11. Player: Allow yourself to be arrested.CRIME_FoundGuiltyPlayer, Allow_Arrest
            End
          • 8. Player: Attack.TemporaryHostilityAfterDialog
            End
        • 12.
          Narrator
          : *Your offer is of no interest. This will be settled with blood, not gold.*devnoteCRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialog
          End
        • 12.
          Narrator
          : *Apparently you can't put a price on murder.*devnoteCRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialog
          End
        • 12.
          Narrator
          : *It seems you can't buy your way out of this.*devnoteCRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialog
          End