Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
An NPC noticed a murder scene, or was told about a murder by another NPC, and is interrogating a suspected player.
22. : *Somebody's been murdered - and you're under suspicion.*CRIME_Allow_Search
22. : *There's been a murder - and it looks like you're a suspect.*CRIME_Allow_Search
22. : *A body has been discovered. You're accused of being the cause of death.*CRIME_Allow_Search
21. : [TagAnswer]
15. Player: It was me - I'm the killer.CRIME_GuiltFound
7. : *Your guilt is unsurprising. It seems you have a choice - the cells, or the sword?*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
7. : *Your confession is unexpected, but changes nothing. You're about to be locked up.*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
7. : *Your admission just booked you a trip to the cells.*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
1. [Jump]
Jump to Node 16 (2)
26. : *It seems the penalty is death.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
26. : *Apparently this is the last crime you'll ever commit.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
26. : *It appears that this crime is to be your last.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
14. Player: I don't know anything about it.CRIME_GuiltFound = False
6. : *Your innocence is quickly established. Whoever committed this heinous act, it wasn't you.*End
6. : *The matter is quickly dropped. Clearly you aren't the one responsible.*End
6. : *You successfully protest your innocence. It looks like you're free to go.*End
5. Player: Try and talk your way out of this.GEB_CharismaDisabled = False, CRIME_GuiltFound
10. Player: I'm no killer - the mere sight of blood makes me sick.Roll (Charisma, Deception) vs 15 (0)
10. Player: I'm incapable of violence due to a rather unfortunate curse. I literally can't hurt a fly.Roll (Charisma, Deception) vs 15 (0)
10. Player: I've been asked to investigate. Leave this with me.Roll (Charisma, Deception) vs 15 (0)
25. [RollResult] True
0. : *You've been given the benefit of the doubt this time, but something tells you next time you won't be so lucky.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccessEnd
0. : *You may have talked your way out of this one, but there will be no repeat performance.*<br>GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccessEnd
0. : *You'll walk free, for now, but your stories won't land so well if you're caught again.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccessEnd
2. : *Your words are suitably persuasive - this time.*CRIME_PersuasionSuccessEnd
2. : *You're being allowed to walk away. Which is more than can be said for your victim.*CRIME_PersuasionSuccessEnd
2. : *You deflect the accusation, and are free to go on your murderous way once more.*CRIME_PersuasionSuccessEnd
20. [RollResult] False
24. : *Your protestations have only confirmed your guilt. You're about to be arrested.*devnoteGEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed
24. : *You've successfully persuaded the guard that you belong in a cell.*devnoteGEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed
24. : *Your words only make you appear more guilty. You can't be allowed to walk free.*devnoteGEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed
23. [Jump]
Jump to Node 16 (2)
4. : *It seems you're not fooling anyone. Time to defend yourself.*devnoteCRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
4. : *It appears the more you talk, the less trustworthy you seem - get ready to fight.*devnoteCRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
4. : *Your lies have been seen through - your crime won't go unpunished.*devnoteCRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
13. Player: False accusations make me angry. Bone-shatteringly angry.Roll (Charisma, Intimidation) vs 15 (0)
13. Player: There'll be another murder if you don't leave me alone.Roll (Charisma, Intimidation) vs 15 (0)
13. Player: If I was the murderer, I'd be more than happy to gut you next.Roll (Charisma, Intimidation) vs 15 (0)
- Link to Node 25
- Link to Node 20
18. Player: This is outrageous - you don't have a shred of evidence.Roll (Charisma, Persuasion) vs 15 (0)
18. Player: Your accusation wounds me and my good name - retract it immediately.Roll (Charisma, Persuasion) vs 15 (0)
18. Player: Come, now - do I look like a killer?Roll (Charisma, Persuasion) vs 15 (0)
- Link to Node 25
- Link to Node 20
19. Player: I'm sure we can straighten this out. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])CRIME_GuiltFound
17. : *Gold may have made your problem go away this time, but next time you won't be so lucky.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPaymentEnd
17. : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPaymentEnd
17. : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPaymentEnd
9. : *Some say freedom is priceless. At least now, you know better.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPaymentEnd
9. : *That timely donation appears to have secured your innocence - for now.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPaymentEnd
9. : *It appears this was nothing more than an unfortunate accident.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPaymentEnd
3. : *It's customary to possess gold in order to bribe someone with it.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
3. : *Your lack of wealth might make bribing this individual rather difficult.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
3. : *You don't have the gold to buy your way out of this situation.*devnoteGEB_BribeDisabled = False, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
16. : *Your gold buys contempt, but not freedom. You're about to be detained.*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
16. : *The price of freedom runs higher than you thought. A prison cell beckons...*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
16. : *If you didn't seem guilty before, you certainly do now. Turn yourself in, or face the consequences.*devnoteGEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer
11. Player: Allow yourself to be arrested.CRIME_FoundGuiltyPlayer, Allow_ArrestEnd
8. Player: Attack.TemporaryHostilityAfterDialogEnd
12. : *Your offer is of no interest. This will be settled with blood, not gold.*devnoteCRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialogEnd
12. : *Apparently you can't put a price on murder.*devnoteCRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialogEnd
12. : *It seems you can't buy your way out of this.*devnoteCRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialogEnd