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    Synopsis:

    An NPC was pickpocketed, and someone is interrogating a suspected player about it. -- Can check the GEB_Crime_IsVictim flag on speaker 1 to distinguish the NPC from being the victim or a witness of the crime.


  • 9.
    Narrator
    : *There's a pickpocket operating nearby. You feel the arrow of suspicion pointing your way.*CRIME_Allow_Search
  • 9.
    Narrator
    : *A thief's been picking pockets near here. This would be a good moment to explain yourself.*CRIME_Allow_Search
  • 9.
    Narrator
    : *Someone's been rifling through the wrong pockets. You sense now would be a good time to clarify if that 'someone' is you.*CRIME_Allow_Search
  • 9.
    Narrator
    : *A thief's been emptying pockets around here. You might want to allay some suspicions, before things get out of hand.*CRIME_Allow_Search
    • 29.
      GROUP_Bugbear, GROUP_Constructs, GROUP_Daisy, GROUP_Demons, GROUP_Desire, GROUP_Dwarves, GROUP_Elves, GROUP_Gith, GROUP_Gnolls, GROUP_Gnomes, GROUP_Goblins, GROUP_HalfElves, GROUP_Halflings, GROUP_Hobgoblin, GROUP_Humans, GROUP_Ogres, GROUP_Origins, GROUP_SmartUndead, GROUP_Tiefling, GROUP_Trolls
      : [TagAnswer]
      • 5. Player: I'm sorry - I'll return what was stolen.CRIME_FoundEvidenceCurrentCrimeCRIME_ReturnGoodsToOwner
        • 26.
          Narrator
          : *You relinquish the spoils of your thievery. Never mind. There's more where that came from.*CRIME_AgreedToForgiveCrime = FalseCRIME_FoundGuiltyPlayer, CRIME_AgreedToForgiveCrime
          End
        • 26.
          Narrator
          : *Surrendering today means you're free to steal more tomorrow. A fair trade, in your opinion.*CRIME_AgreedToForgiveCrime = FalseCRIME_FoundGuiltyPlayer, CRIME_AgreedToForgiveCrime
          End
        • 26.
          Narrator
          : *You hand over the spoils of your pilfering. No harm done.*CRIME_AgreedToForgiveCrime = FalseCRIME_FoundGuiltyPlayer, CRIME_AgreedToForgiveCrime
          End
        • 15.
          Narrator
          : *It seems the guard has no interest in negotiating an amnesty. You're about to be arrested.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 15.
          Narrator
          : *Commendable as your honesty is, it hasn't convinced this guard. You're about to be locked up.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 15.
          Narrator
          : *Your honesty isn't enough. At least the loot won't weigh you down as you walk to the cells.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 30. [Jump] Jump to Node 13 (1)
          • 19. [Jump] Jump to Node 23 (1)
        • 22.
          Narrator
          : *If only it were that simple. This guard has a more more painful exchange in mind.*CRIME_AgreedToForgiveCrimeCRIME_Resist_Search
          End
        • 22.
          Narrator
          : *You've merely saved the guard the bother of searching your corpse. How considerate.*CRIME_AgreedToForgiveCrimeCRIME_Resist_Search
          End
        • 22.
          Narrator
          : *You give up the loot, but it's too late for that. A fight is brewing - one you might not want to surrender so easily...*CRIME_AgreedToForgiveCrimeCRIME_Resist_Search
          End
      • 24. Player: I have no idea what you're talking about.CRIME_GuiltFound = False
      • 24. Player: Are you suggesting I'm responsible? I know nothing about it.CRIME_GuiltFound = False
      • 24. Player: I assure you I've committed no crime.CRIME_GuiltFound = False
        • 0.
          Narrator
          : *Your honesty speaks for itself. It seems you're free to go.*
          End
        • 0.
          Narrator
          : *You quickly clear things up. Obviously you aren't the thief reported.*
          End
        • 0.
          Narrator
          : *You have a convincing air of innocence about you. That's enough for now.*
          End
      • 20. Player: Try to talk your way out of the situation.GEB_CharismaDisabled = False, CRIME_GuiltFound
        • 7. Player: I assure you my fingers aren't nimble enough for pocket-picking.Roll (Charisma, Deception) vs 15 (0)
        • 7. Player: I saw a very suspicious fellow earlier. His pockets were bulging.Roll (Charisma, Deception) vs 15 (0)
        • 7. Player: How dare you accuse me? I'm a victim too!Roll (Charisma, Deception) vs 15 (0)
          • 21. [RollResult] True
            • 4.
              Narrator
              : *You've been given the benefit of the doubt this time, but something tells you next time you won't be so lucky.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 4.
              Narrator
              : *You may have talked your way out of this one, but there will be no repeat performance.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 4.
              Narrator
              : *You'll walk free, for now, but your stories won't land so well if you're caught again.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 6.
              Narrator
              : *You're suitably convincing. Crisis averted.*CRIME_PersuasionSuccess
              End
            • 6.
              Narrator
              : *Your words are compelling. You will not be disturbed further.*CRIME_PersuasionSuccess
              End
            • 6.
              Narrator
              : *You speak with conviction. Whoever did this, it obviously wasn't you.*CRIME_PersuasionSuccess
              End
          • 28. [RollResult] False
            • 2.
              Narrator
              : *That might work on more gullible individuals, but this guard sees right through you. You're under arrest.*GEB_Arrest_HavePrison, CRIME_PersuasionFailed, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 2.
              Narrator
              : *You've successfully persuaded the guard that you belong in a cell.*GEB_Arrest_HavePrison, CRIME_PersuasionFailed, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 2.
              Narrator
              : *You aren't convincing enough. This guard wants you locked up.*GEB_Arrest_HavePrison, CRIME_PersuasionFailed, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 2.
              Narrator
              : *Your silver tongue won't get you out of trouble this time. You're clearly the guilty party.*GEB_Arrest_HavePrison, CRIME_PersuasionFailed, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
              • 23. Player: Fine. I'll serve my time.GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, Allow_Arrest
                End
              • 3. [Jump] Jump to Node 13 (1)
            • 18.
              Narrator
              : *You hoped you'd get away with that. Unfortunately, you haven't.*CRIME_Resist_Search, CRIME_PersuasionFailed
              End
            • 18.
              Narrator
              : *Your words are of no interest. The time for talking is over.*CRIME_Resist_Search, CRIME_PersuasionFailed
              End
            • 18.
              Narrator
              : *Your words have only made things worse. This will be settled here and now.*CRIME_Resist_Search, CRIME_PersuasionFailed
              End
            • 18.
              Narrator
              : *You try your best, but your best just isn't good enough. Things are about to turn ugly.*CRIME_Resist_Search, CRIME_PersuasionFailed
              End
        • 27. Player: Do I look the sort to go reaching into other people's pockets?Roll (Charisma, Persuasion) vs 15 (0)
        • 27. Player: I have no use for someone else's small change.Roll (Charisma, Persuasion) vs 15 (0)
        • 27. Player: Are the contents of one little pocket really your top priority?Roll (Charisma, Persuasion) vs 15 (0)
          • Link to Node 21
          • Link to Node 28
        • 16. Player: I'll be picking a fight if you don't back off NOW.Roll (Charisma, Intimidation) vs 15 (0)
        • 16. Player: Want to see what's in my pocket? Here's a clue - it's great for stabbing with.Roll (Charisma, Intimidation) vs 15 (0)
        • 16. Player: How's about I step up that pickpocketing charge to a murder one?Roll (Charisma, Intimidation) vs 15 (0)
          • Link to Node 21
          • Link to Node 28
      • 12. Player: This donation will make up for whatever was stolen. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])CRIME_GuiltFound
        • 1.
          Narrator
          : *Gold may have made your problem go away this time, but next time you won't be so lucky.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 1.
          Narrator
          : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 1.
          Narrator
          : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 8.
          Narrator
          : *Your little contribution soon clears things up. You're free to go.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 8.
          Narrator
          : *Your gold was more than enough to defuse the situation. You're free to go.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 8.
          Narrator
          : *The clink of gold leaving your purse - the sound of repercussions deftly avoided.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 8.
          Narrator
          : *A quick transaction, and your problem is miraculously resolved.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 10.
          Narrator
          : *Perhaps you'd better earn some gold before you try giving it away to others.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
        • 10.
          Narrator
          : *It's customary to possess gold in order to bribe someone with it.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
        • 10.
          Narrator
          : *Your lack of wealth might make bribing this individual rather difficult.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
        • 25.
          Narrator
          : [TagAnswer]
          • 11.
            Narrator
            : *Your gold buys contempt, but not freedom. You're about to be detained.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 11.
            Narrator
            : *If you didn't seem guilty before, you certainly do now. Turn yourself in, or face the consequences.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 11.
            Narrator
            : *Your generous offer is met with disinterest. Only your imprisonment will suffice.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 11.
            Narrator
            : *Your attempted bribery has cost you far more than gold. You're being locked up for good.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 17. [Jump] Jump to Node 2 (2)
          • 14.
            Narrator
            : *Why would anyone accept such a pittance, when your entire purse could just be looted from your corpse?*CRIME_Resist_Search
            End
          • 14.
            Narrator
            : *Gold saves you from many confrontations, but not this one.*CRIME_Resist_Search
            End
          • 14.
            Narrator
            : *Your guilt is only compounded by your attempted bribery. This will be resolved here and now.*CRIME_Resist_Search
            End
      • 13. Player: Attack.CRIME_Resist_Search
        End