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    Synopsis:

    An NPC was polymorphed/transmuted, then the polymorph wore off and they started looking for who did this to them, and is now interrogating a suspected player about this.

    How to trigger:

    loadlevel WLD_Main_A
    teleport S_PLA_FlamingFist8
    startDialog [dialog name] [npc] [player]
    ctrl + click on character to find npc/player id
    eg: startDialog NGB_Interrogation_Polymorphed_b49cfff0-408e-db7a-aaa0-f564eaada8bf S_PLA_FlamingFist8
    Elves_Female_High_Player



  • 13.
    Narrator
    : *You've been confronted by the victim of a rather aggressive spell. What do you have to say?*GEB_Crime_IsVictimCRIME_Allow_Search
  • 13.
    Narrator
    : *You recognise the after-effects of a spell. You also recognise that look of accusation. Were you responsible?*GEB_Crime_IsVictimCRIME_Allow_Search
  • 13.
    Narrator
    : *You see the tell-tale signs: this is a victim of a powerful spell. It seems you're being accused of casting it.*GEB_Crime_IsVictimCRIME_Allow_Search
  • 13.
    Narrator
    : *This is the victim of some potent magic. It seems the hunt is on for the one responsible - tread carefully.*GEB_Crime_IsVictimCRIME_Allow_Search
    • 33.
      Narrator
      : [TagAnswer]
      • 1. Player: I had nothing to do with it, I assure you.CRIME_GuiltFound = False
      • 1. Player: I've no idea what you're talking about.CRIME_GuiltFound = False
      • 1. Player: I played no part in this mischief. Now leave me be.CRIME_GuiltFound = False
        • 22.
          Narrator
          : *A case of mistaken identity - you obviously aren't the criminal in question.*
          End
        • 22.
          Narrator
          : *You have a convincing air of innocence about you. That's enough for now.*
          End
        • 22.
          Narrator
          : *The situation is quickly resolved. Clearly you're not the one responsible.*
          End
      • 18. Player: Try to talk your way out of it.GEB_CharismaDisabled = False, CRIME_GuiltFound
        • 30. Player: I don't think the spell's worn off yet. You might want to get that tail seen to...GEB_Crime_IsVictimRoll (Charisma, Deception) vs 10 (0)
        • 30. Player: I was attacked too! That knave turned me into a *squawk* chicken!GEB_Crime_IsVictimRoll (Charisma, Deception) vs 10 (0)
        • 30. Player: That was a spell of false accusation! See, would you be here accusing me otherwise?GEB_Crime_IsVictimRoll (Charisma, Deception) vs 10 (0)
          • Link to Node 5
          • Link to Node 31
        • 19. Player: How about I transform you into an ant and squish you under my boot?GEB_Crime_IsVictimRoll (Charisma, Intimidation) vs 10 (0)
        • 19. Player: You've lived long enough to transform back. I'd quit while you're ahead.GEB_Crime_IsVictimRoll (Charisma, Intimidation) vs 10 (0)
        • 19. Player: Accuse me, and I'll transform you into a turkey, roast you, and eat you in your own gravy.GEB_Crime_IsVictimRoll (Charisma, Intimidation) vs 10 (0)
          • Link to Node 5
          • Link to Node 31
        • 11. Player: I was merely demonstrating that spell. How else can one master the magical arts?GEB_Crime_IsVictim = FalseRoll (Charisma, Deception) vs 10 (0)
        • 11. Player: The victim is clearly delusional. I've been here the whole time and they've not changed one bit.GEB_Crime_IsVictim = FalseRoll (Charisma, Deception) vs 10 (0)
        • 11. Player: They're not the only one. Have you looked in the mirror recently?GEB_Crime_IsVictim = FalseRoll (Charisma, Deception) vs 10 (0)
          • Link to Node 5
          • Link to Node 31
        • 2. Player: You'd be wise to mind your own business. Unless you want a taste of the same spell?GEB_Crime_IsVictim = FalseRoll (Charisma, Intimidation) vs 10 (0)
        • 2. Player: Mutter vile, hex-like syllables under your breath.GEB_Crime_IsVictim = FalseRoll (Charisma, Intimidation) vs 10 (0)
        • 2. Player: Go on, accuse me. I'll cast a spell to make you wish you'd never been born.GEB_Crime_IsVictim = FalseRoll (Charisma, Intimidation) vs 10 (0)
          • 5. [RollResult] False
            • 28.
              Narrator
              : *You've successfully persuaded the guard that you belong in a cell.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
            • 28.
              Narrator
              : *That might work on more gullible individuals, but this guard sees right through you. You're under arrest.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
            • 28.
              Narrator
              : *Your protestations have only confirmed your guilt. You're about to be arrested.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
              • 6. [Jump] Jump to Node 17 (2)
            • 26.
              Narrator
              : *You hoped you'd get away with that. Unfortunately, you haven't.*CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed, TemporaryHostilityAfterDialog
              End
            • 26.
              Narrator
              : *There's no doubt now: you're the evasive enchanter responsible, and you've been cornered...*CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed, TemporaryHostilityAfterDialog
              End
            • 26.
              Narrator
              : *You speak, but you are not listened to. This will only be decided one way: violently.*CRIME_FoundGuiltyPlayer, CRIME_PersuasionFailed, TemporaryHostilityAfterDialog
              End
          • 31. [RollResult] True
            • 38.
              Narrator
              : *You've been given the benefit of the doubt this time, but something tells you next time you won't be so lucky.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 38.
              Narrator
              : *You may have talked your way out of this one, but there will be no repeat performance.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 38.
              Narrator
              : *You'll walk free, for now, but your stories won't land so well if you're caught again.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 15.
              Narrator
              : *Perhaps you're innocent after all. This won't go any further.*CRIME_PersuasionSuccess
              End
            • 15.
              Narrator
              : *You're suitably convincing. Crisis averted.*CRIME_PersuasionSuccess
              End
            • 15.
              Narrator
              : *Your words resolve the matter. You will not be disturbed further.*CRIME_PersuasionSuccess
              End
        • 25. Player: How lucky, to experience the lived consciousness of another creature. That spell was a gift.Roll (Charisma, Persuasion) vs 10 (0)
        • 25. Player: I've got better things to do with my time than such juvenile magic tricks.Roll (Charisma, Persuasion) vs 10 (0)
        • 25. Player: What would I have to gain? Sure, it sounds hilarious, but I mean apart from that?Roll (Charisma, Persuasion) vs 10 (0)
          • Link to Node 5
          • Link to Node 31
      • 35. Player: Perhaps some gold might settle this matter? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])CRIME_GuiltFound
        • 36.
          Narrator
          : *Gold may have made your problem go away this time, but next time you won't be so lucky.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 36.
          Narrator
          : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 36.
          Narrator
          : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 14.
          Narrator
          : *Better gold in the palm than a sword in the throat.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 14.
          Narrator
          : *Your little contribution soon clears things up. You're free to go.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 14.
          Narrator
          : *A gift of gold, and just like that, your troubles are over.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 14.
          Narrator
          : *The clink of gold leaving your purse - the sound of repercussions deftly avoided.*devnote2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 16.
          Narrator
          : [TagAnswer]
          • 10.
            Narrator
            : *If you didn't seem guilty before, you certainly do now. Time to turn yourself in, or face the consequences.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 10.
            Narrator
            : *Your attempted bribery has caused offence. It looks like you're destined for the cells.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 10.
            Narrator
            : *Your gold buys contempt, but not freedom. You're about to be detained.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 0. [Jump] Jump to Node 17 (2)
          • 12.
            Narrator
            : *You could offer the lint in your purse, but you doubt that's valid currency.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
          • 12.
            Narrator
            : *Your humble purse won't cover this. Perhaps your golden tongue can help instead.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
          • 12.
            Narrator
            : *You don't have the gold to buy your way out of this situation.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
            • 9. [Jump] Jump to Node 33 (2)
          • 23.
            Narrator
            : *You're surprised to learn you can't pay your way out of this one. Violence it is.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
          • 23.
            Narrator
            : *Loosening your purse strings usually suffices, but not today. Your sins demand blood, not gold.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
          • 23.
            Narrator
            : *You're expected to pay with your life, not your gold.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
      • 21. Player: All right, I confess. No need to stare at me like that.
      • 21. Player: Yes, it was me. What are you going to do about it?
      • 21. Player: You got me. It was a fun spell while it lasted.
        • 17.
          Narrator
          : *Your confession is unexpected, but changes nothing. You're about to be locked up.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
        • 17.
          Narrator
          : *Your honesty may be refreshing, but apparently it won't stop you being arrested.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
        • 17.
          Narrator
          : *Unfortunately, your admission doesn't absolve you of your crimes. Only time in the cells will do that.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
          • 32. Player: Allow yourself to be arrested.GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, Allow_Arrest
            End
          • 24. Player: Attack.CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
        • 20.
          Narrator
          : *That little confession appears to have sealed your fate.*CRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialog
          End
        • 20.
          Narrator
          : *Your confession is accepted. At least you'll die with your conscience clean.*CRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialog
          End
        • 20.
          Narrator
          : *You sense the pleasantries might be over. In fact, this could get very unpleasant indeed.*CRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialog
          End
      • 34. [Jump] Jump to Node 24 (1)
  • 29.
    Narrator
    : *Someone's been casting some very unpleasant spells around here. It seems you appear just the type.*GEB_Crime_IsVictim = FalseCRIME_Allow_Search
  • 29.
    Narrator
    : *It seems trouble's brewing for whoever was casting spells nearby. Respond with care.*GEB_Crime_IsVictim = FalseCRIME_Allow_Search
  • 29.
    Narrator
    : *Some dangerous magic's been reported. You're accused of being the delinquent spellcaster.*GEB_Crime_IsVictim = FalseCRIME_Allow_Search
  • 29.
    Narrator
    : *Someone's been casting dangerous magic nearby. You're under suspicion - tread carefully.*GEB_Crime_IsVictim = FalseCRIME_Allow_Search
    • 27.
      Narrator
      : [TagAnswer]
      • 8. [Jump] Jump to Node 1 (1)
      • 37. [Jump] Jump to Node 18 (1)
      • 7. Player: I confess, it was me.
        • 4. [Jump] Jump to Node 21 (2)
      • 3. [Jump] Jump to Node 24 (1)