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    Synopsis:

    An NPC noticed a theft, or was told about a theft by another NPC, and is interrogating a suspected player.


  • 12.
    Narrator
    : *Someone's reported a theft in this area. It seems you're the likely culprit. What will you do?*CRIME_Allow_Search
  • 12.
    Narrator
    : *A theft has been reported, and it seems you're the only suspect. Choose your next step wisely.*CRIME_Allow_Search
    • 27.
      Narrator
      : [TagAnswer]
      • 15. Player: Hand over the stolen items.CRIME_FoundEvidenceCurrentCrimeCRIME_ReturnGoodsToOwner
        • 8.
          Narrator
          : *Your contrition and the returned goods are enough to put things right. Just a simple misunderstanding.*CRIME_AgreedToForgiveCrime = FalseCRIME_FoundGuiltyPlayer, CRIME_AgreedToForgiveCrime
          End
        • 8.
          Narrator
          : *You return the loot before they can question you further.*CRIME_AgreedToForgiveCrime = FalseCRIME_FoundGuiltyPlayer, CRIME_AgreedToForgiveCrime
          End
        • 8.
          Narrator
          : *You hand over the spoils of your pilfering. No harm done.*CRIME_AgreedToForgiveCrime = FalseCRIME_FoundGuiltyPlayer, CRIME_AgreedToForgiveCrime
          End
        • 8.
          Narrator
          : *You surrender any offending items. It's like it never happened.*CRIME_AgreedToForgiveCrime = FalseCRIME_FoundGuiltyPlayer, CRIME_AgreedToForgiveCrime
          End
        • 1.
          Narrator
          : *Your apologetic tone makes little difference. Your theft has earned you a bed in the cells.*GEB_Arrest_HavePrison, CRIME_FoundEvidenceCurrentCrime, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 1.
          Narrator
          : *Your feigned ignorance falls on disinterested ears. A thief is a thief, and belongs in prison.*GEB_Arrest_HavePrison, CRIME_FoundEvidenceCurrentCrime, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 1.
          Narrator
          : *Returning the stolen items, while commendable, stil amounts to a confession. A prison cell beckons...*GEB_Arrest_HavePrison, CRIME_FoundEvidenceCurrentCrime, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
        • 1.
          Narrator
          : *Your apparent naivety is not convincing enough. Accident or not, you're about to be arrested.*GEB_Arrest_HavePrison, CRIME_FoundEvidenceCurrentCrime, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 5. [Jump] Jump to Node 21 (2)
        • 22.
          Narrator
          : *You give up the stolen goods, but it may not be enough to save your skin...*CRIME_AgreedToForgiveCrimeCRIME_CallGuardsFromDialog
          End
        • 22.
          Narrator
          : *You hand over the loot, but it's too little, too late...*CRIME_AgreedToForgiveCrimeCRIME_CallGuardsFromDialog
          End
        • 22.
          Narrator
          : *Your peace offering is not enough. Your crime must be punished.*CRIME_AgreedToForgiveCrimeCRIME_CallGuardsFromDialog
          End
        • 22.
          Narrator
          : *You return the offending items, but your crimes must still be answered for.*CRIME_AgreedToForgiveCrimeCRIME_CallGuardsFromDialog
          End
      • 10. Player: Try to talk your way out of the situation.GEB_CharismaDisabled = False, IsInPrison = False
        • 26. Player: Excuse me! Someone of my rank won't be disturbed by someone like you!Roll (Charisma, Deception) vs 15 (0)
        • 26. Player: There! Did you see? The thief, making a run for it!Roll (Charisma, Deception) vs 15 (0)
        • 26. Player: I heard the thief's already been caught.Roll (Charisma, Deception) vs 15 (0)
          • Link to Node 13
          • Link to Node 16
        • 6. Player: Maybe you should continue your search elsewhere.Roll (Charisma, Intimidation) vs 15 (0)
        • 6. Player: Do you really want to go down this road with me?Roll (Charisma, Intimidation) vs 15 (0)
        • 6. Player: Go on, accuse me of something. See what happens.Roll (Charisma, Intimidation) vs 15 (0)
          • 13. [RollResult] True
            • 20.
              Narrator
              : *You've been given the benefit of the doubt this time, but something tells you next time you won't be so lucky.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 20.
              Narrator
              : *You may have talked your way out of this one, but there will be no repeat performance.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 20.
              Narrator
              : *You'll walk free, for now, but your stories won't land so well if you're caught again.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccess
              End
            • 7.
              Narrator
              : *You speak with impressive conviction. Whoever the thief is, it clearly isn't you.*CRIME_PersuasionSuccess
              End
            • 7.
              Narrator
              : *Your deflection serves its purpose. Clearly you are not the thief responsible.*CRIME_PersuasionSuccess
              End
            • 7.
              Narrator
              : *Your words are suitably convincing. A thief? Of course you aren't.*CRIME_PersuasionSuccess
              End
            • 7.
              Narrator
              : *Your silken words deflect any suspicion. Your presence here is beyond reproach.*CRIME_PersuasionSuccess
              End
          • 16. [RollResult] False
            • 14.
              Narrator
              : *Your words have only made things worse. The guards will be hearing about this.*CIVILIANCRIME_CallGuardsFromDialog
              End
            • 14.
              Narrator
              : *Your speech made little impact. The guards are on their way.*CIVILIANCRIME_CallGuardsFromDialog
              End
            • 14.
              Narrator
              : *Your words have only made you appear more guilty. The guards will be hearing of this.*CIVILIANCRIME_CallGuardsFromDialog
              End
            • 21.
              Narrator
              : *Your excuses are unconvincing. You're clearly a criminal, and belong in the cells.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 21.
              Narrator
              : *Your attempts to deflect suspicion are unsuccessful. There's a cell with your name on it.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 21.
              Narrator
              : *You try to sound convincing, without success. It appears a prison cell beckons.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
              • 30. Player: Follow to prison.GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, Allow_Arrest
                End
              • 4. Player: Attack.CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
                End
            • 25.
              Narrator
              : *Your words are unconvincing. You'll have to settle this the old-fashioned way.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
            • 25.
              Narrator
              : *Your protestations aren't convincing. You'll need to fight your way out of this one.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
            • 25.
              Narrator
              : *Your little speech isn't enough to hide your guilt. You'll have to resolve this in a bloodier fashion.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
              End
        • 23. Player: I'm just minding my own business. It's nothing to do with me.Roll (Charisma, Persuasion) vs 15 (0)
        • 23. Player: I haven't the faintest idea what you're talking about. I've seen nothing unusual.Roll (Charisma, Persuasion) vs 15 (0)
        • 23. Player: Sorry, I haven't seen anything suspicious.Roll (Charisma, Persuasion) vs 15 (0)
          • Link to Node 13
          • Link to Node 16
      • 0. Player: Perhaps a little gold could smooth this over? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])IsInPrison = False
        • 9.
          Narrator
          : *Gold may have made your problem go away this time, but next time you won't be so lucky.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 9.
          Narrator
          : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 9.
          Narrator
          : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPayment
          End
        • 19.
          Narrator
          : *Your gold appears to have smoothed things over. Funny how often it does.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 19.
          Narrator
          : *Your generous offer is graciously accepted. A pleasure doing business.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 19.
          Narrator
          : *Your gold works wonders. It's as though the thief never existed.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 19.
          Narrator
          : *Your gold is adequate compensation. There are few problems it can't solve.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
          End
        • 2.
          Narrator
          : *You could offer the lint in your purse, but you doubt that's valid currency.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
        • 2.
          Narrator
          : *Your humble purse won't cover this. Perhaps your golden tongue can help instead.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
        • 2.
          Narrator
          : *You don't have the gold to buy your way out of this situation.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
        • 24.
          GROUP_Bugbear, GROUP_Constructs, GROUP_Daisy, GROUP_Demons, GROUP_Desire, GROUP_Dwarves, GROUP_Elves, GROUP_Gith, GROUP_Gnolls, GROUP_Gnomes, GROUP_Goblins, GROUP_HalfElves, GROUP_Halflings, GROUP_Hobgoblin, GROUP_Humans, GROUP_Ogres, GROUP_Origins, GROUP_SmartUndead, GROUP_Tiefling, GROUP_Trolls
          : [TagAnswer]
          • 3.
            Narrator
            : *Your gold is not enough to buy your freedom. A prison cell beckons.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 3.
            Narrator
            : *You underestimated the cost of freedom. All you bought was a bed in the cells.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 3.
            Narrator
            : *Your gold is of no interest, except in adding bribery to your charges. You belong in prison.* GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 3.
            Narrator
            : *There are so few honest guards these days. Unfortunately for you, this is one of them. You're under arrest.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
          • 3.
            Narrator
            : *You offer a generous sum, but gold cannot help you here. You're headed for the cells.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
            • 29. [Jump] Jump to Node 21 (2)
          • 11.
            Narrator
            : *Your offer is of no interest. This will be settled with blood, not gold.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
          • 11.
            Narrator
            : *You're expected to pay with your life, not your gold.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
          • 11.
            Narrator
            : *Loosening your purse strings usually suffices, but not today. Your sins demand blood, not gold.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialog
            End
      • 17. Player: Attack.CRIME_FoundGuiltyPlayer, CRIME_Resist_Search
        End
  • 28.
    Narrator
    : *Your light fingers have attracted attention. It seems an explanation may be in order.*CIVILIANCRIME_Allow_Search
  • 28.
    Narrator
    : *Your thievery has been noticed. Choose your next move carefully.*CIVILIANCRIME_Allow_Search
  • 28.
    Narrator
    : *Your stealing has caught someone's attention. What will you do?*CIVILIANCRIME_Allow_Search
    • 18. [Jump] Jump to Node 12 (2)