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Synopsis:
An NPC noticed a destroyed item, or was told about it by another NPC, and is interrogating a suspected player.
4. : *Someone's been breaking things around here. This child has no intention of taking the blame.*KID
4. : *This child discovered a broken item. You have a feeling you're about to get the blame.*KID
4. : *This child will benefit from reporting your vandalism, no doubt.*KID
2. [Jump]
Jump to Node 13 (2)
13. : *A vandal's been damaging property around here. You have a feeling you're under suspicion.*CRIME_Allow_Search
13. : *It seems things keep getting broken around here. You're about to get the blame.*CRIME_Allow_Search
13. : *An act of vandalism has taken place. You might want to clear up this particular mess.*CRIME_Allow_Search
6. : [TagAnswer]
27. Player: I confess - it was me.CRIME_GuiltFound
7. : *Your confession is more than enough. The grown-ups will deal with you.*KIDCRIME_FoundGuiltyPlayer, CRIME_FleeHelpFromDialogEnd
7. : *You owned up to your mistake. Unfortunately for you, that means the grown-ups have to be told.*KIDCRIME_FoundGuiltyPlayer, CRIME_FleeHelpFromDialogEnd
7. : *You suspect handing you over will be quite the coup for this child. The adults are on their way.*KIDCRIME_FoundGuiltyPlayer, CRIME_FleeHelpFromDialogEnd
7. : *Alas, this child is a tell-tale. The grown-ups will love hearing this.*KIDCRIME_FoundGuiltyPlayer, CRIME_FleeHelpFromDialogEnd
20. : *You've admitted being the criminal responsible. The guards will want to hear about this.*CIVILIANCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialogEnd
20. : *You sense confessing your sins here was not enough. The guards will be hearing of this.*CIVILIANCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialogEnd
20. : *You confess, but are not absolved. The guards will deal with you.*CIVILIANCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialogEnd
31. : *Some honesty from a criminal - how refreshing. It won't stop you being arrested, though.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
31. : *Your admission doesn't absolve you of your crimes. Only time in the cells will do that.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
31. : *Your confession won't fix the damage you caused. You're about to be locked up.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundEvidenceCurrentCrime
19. Player: Allow yourself to be arrested.GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_FoundGuiltyPlayer, Allow_ArrestEnd
14. Player: Attack.CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
18. : *You sense the pleasantries might be over. In fact, this could get very unpleasant indeed.*CRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialogEnd
18. : *That little confession may have sealed your fate.*CRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialogEnd
18. : *Your confession is accepted. You can take comfort in dying with your conscience clean.*CRIME_FoundGuiltyPlayer, CRIME_FoundEvidenceCurrentCrime, TemporaryHostilityAfterDialogEnd
1. Player: Careful who you accuse, child.KID
15. : *You suspect the child will think twice before bothering you again.*End
15. : *You made yourself quite clear: children should know better than to accuse their elders.*End
15. : *Perhaps this child will live to maturity after all. You're being left alone.*End
24. Player: I wouldn't know anything about that.CRIME_GuiltFound = False
5. : *You quickly clear things up. Obviously you aren't the miscreant responsible.*End
5. : *You have a convincing air of innocence about you. That's enough for now.*End
5. : *The situation is quickly resolved. Clearly you're not the one responsible.*End
12. Player: Try to talk your way out of it.GEB_CharismaDisabled = False, CRIME_PersuasionFailed = False, CRIME_GuiltFound
26. Player: Didn't you see? The real vandal already fled!Roll (Charisma, Deception) vs 10 (0)
26. Player: I only came to see what the ruckus was. No crime in that.Roll (Charisma, Deception) vs 10 (0)
26. Player: Probably a manufacturing fault. I can hardly be blamed for your shoddy belongings.Roll (Charisma, Deception) vs 10 (0)
- Link to Node 0
- Link to Node 28
25. Player: How about I start breaking bones instead?Roll (Charisma, Intimidation) vs 10 (0)
25. Player: Now that I'm warmed up, shall I break you next?Roll (Charisma, Intimidation) vs 10 (0)
25. Player: How'd you like to get vandalised?Roll (Charisma, Intimidation) vs 10 (0)
0. [RollResult] True
10. : *You've been given the benefit of the doubt this time, but something tells you next time you won't be so lucky.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccessEnd
10. : *You may have talked your way out of this one, but there will be no repeat performance.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccessEnd
10. : *You'll walk free, for now, but your stories won't land so well if you're caught again.*GEB_CharismaDisabled_NextTimeCRIME_PersuasionSuccessEnd
17. : *Perhaps you're innocent after all. This won't go any further.*CRIME_PersuasionSuccessEnd
17. : *Your words are compelling. You will not be disturbed further.*CRIME_PersuasionSuccessEnd
17. : *Perhaps it's best not to accuse you of this particular crime. As you were.*CRIME_PersuasionSuccessEnd
28. [RollResult] False
9. : *Perhaps the guards will find your words to be of interest. They served little purpose here.*CIVILIANCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialogEnd
9. : *Your words are uncompelling. The guards will deal with you.*CIVILIANCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialogEnd
9. : *You sense the guards will be hearing of this.*CIVILIANCRIME_FoundGuiltyPlayer, CRIME_CallGuardsFromDialogEnd
3. : *You aren't convincing enough. This guard wants you locked up.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
3. : *Your words have only confirmed your guilt. You're about to be arrested.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
3. : *You hope for a glimmer of understanding. No such luck. It's the cells for you.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
32. [Jump]
Jump to Node 31 (2)
8. : *Your words have only made things worse. Much, much worse.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
8. : *Your words are of no interest. The time for talking is over.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
8. : *Your words only make you appear more guilty. You can't be allowed to walk free.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
29. Player: Am I to be held responsible for every little thing that goes wrong? This is an outrage! Roll (Charisma, Persuasion) vs 10 (0)
29. Player: Can't you just fix it? Save all this fuss?Roll (Charisma, Persuasion) vs 10 (0)
29. Player: Can't we just sweep this under the rug, so to speak?Roll (Charisma, Persuasion) vs 10 (0)
- Link to Node 0
- Link to Node 28
21. Player: Maybe a little gold would smooth this over? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])CRIME_GuiltFound
30. : *Gold may have made your problem go away this time, but next time you won't be so lucky.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPaymentEnd
30. : *The benefit of the doubt can only be bought so many times. This was the last of those times.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPaymentEnd
30. : *Improperly-acquired coin weighs heavy on the conscience. The bribe may have worked this time, but it won't work the next.*GEB_Crime_BribingDisabled_NextTime, 93147083-af38-43f5-8354-9737c3e928d2 = False, e678bd59-74f4-4a7b-8776-aca807d9ef22, CIVILIAN = FalseGEN_TransferNPCPaymentEnd
23. : *You're sure the gold will be most useful in catching the one responsible.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPaymentEnd
23. : *A quick transaction, and your problem is miraculously resolved.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPaymentEnd
23. : *Your gold was more than enough to defuse the situation. You're free to go.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPaymentEnd
11. : *It's customary to possess gold in order to bribe someone with it.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
11. : *You don't have the gold to buy your way out of this situation.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
11. : *Perhaps you'd better earn some gold before you try giving it away to others.*e678bd59-74f4-4a7b-8776-aca807d9ef22 = False, CIVILIAN
22. : *The price of freedom runs higher than you thought. A prison cell beckons...*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
22. : *Your gold buys contempt, but not freedom. You're about to be detained.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
22. : *If you didn't seem guilty before, you certainly do now. Turn yourself in, or face the consequences.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
16. [Jump]
Jump to Node 31 (2)
33. : *Loosening your purse strings usually suffices, but not today. Your sins demand blood, not gold.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
33. : *Gold saves you from many confrontations, but not this one.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd
33. : *Only the guilty party would attempt such brazen bribery. If you're guilty, you should be punished.*CRIME_FoundGuiltyPlayer, TemporaryHostilityAfterDialogEnd