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    Synopsis:

    A player attacked an NPC, an NPC saw the player when they did so, and immediately reacts to the player. -- Can check the GEB_Crime_IsVictim flag on speaker 1 to distinguish the NPC from being the victim or a witness of the crime.

    How to trigger:

    Attack an NPC.


  • 4.
    Narrator
    : [TagGreeting] devnoteGEB_Crime_IsAngry
    • 0.
      Narrator
      : [TagAnswer] devnoteCIVILIAN = False
      • 1.
        Narrator
        : *You've pushed things too far. Now you have a fight on your hands.*TemporaryHostilityAfterDialog
        End
      • 1.
        Narrator
        : *It seems your attack will have consequences. Immediate, violent consequences.*TemporaryHostilityAfterDialog
        End
      • 1.
        Narrator
        : *You opted for violence - now you'll receive violence in turn.*TemporaryHostilityAfterDialog
        End
    • 2.
      Narrator
      : [TagAnswer] devnoteCIVILIAN, BADASSCIVILIAN
      • Link to Node 1
    • 3.
      Narrator
      : *Your assault has caused panic. You may soon face greater odds than you had bargained for.*CRIME_FleeHelpFromDialog
      End
    • 3.
      Narrator
      : *You've started a panic. Word of your actions is about to spread.*CRIME_FleeHelpFromDialog
      End
    • 3.
      Narrator
      : *Your aggression has gone too far. You're being reported to the guards.*CRIME_FleeHelpFromDialog
      End
  • 5.
    Narrator
    : *Your aggression has won you no friends. Any further violence could be met with the same.*GEB_Crime_IsAngry = False
    End
  • 5.
    Narrator
    : *Your actions have not gone unnoticed. If they persist, it seems they will not go unpunished.*GEB_Crime_IsAngry = False
    End
  • 5.
    Narrator
    : *Your actions are pushing tempers to the limit. Persist, and things may get out of hand.*GEB_Crime_IsAngry = False
    End
  • 5.
    Narrator
    : *Your violence is drawing the wrong kind of attention. Keep going, and there might be trouble.*GEB_Crime_IsAngry = False
    End
  • 6.
    Narrator
    : *Your attack has drawn cold scrutiny. Repeating your actions could have dire consequences.*GEB_Crime_IsAngry = False, CONSTRUCT
    End