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    Synopsis:

    A player used a knock spell, and the NPC saw the player when they did so, and immediately reacts to the player.


  • 2.
    Narrator
    : *Perhaps that lock was better left intact...*devnoteTemporaryHostilityAfterDialog
    End
  • 2.
    Narrator
    : *Tampering with that lock might be the last thing you ever do. This witness will make sure of that.*devnoteTemporaryHostilityAfterDialog
    End
  • 4.
    Narrator
    : *You're being reported. It seems breaking and entering isn't permitted.*devnoteCIVILIAN, BADASSCIVILIAN = FalseCRIME_FleeHelpFromDialog
    End
  • 4.
    Narrator
    : *It seems that little spell just earned you a meeting with the guards.* devnoteCIVILIAN, BADASSCIVILIAN = FalseCRIME_FleeHelpFromDialog
    End
  • 7.
    Narrator
    : *Your spell was hardly violent, but this guard doesn't believe the punishment should fit the crime. It should be much, much worse.*GEB_Arrest_HavePrison = False, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
  • 7.
    Narrator
    : *The lock you tampered with remains intact. The same may not be true of you, once this guard decides your punishment.*GEB_Arrest_HavePrison = False, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
    • 1. [Jump] Jump to Node 17 (2)
  • 16.
    Narrator
    : *It seems that spell might well be your last...*devnoteIsInPrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669TemporaryHostilityAfterDialog
    End
  • 16.
    Narrator
    : *Prison guards rarely take kindly to prisoners tampering with locks. This one is no exception.*devnoteIsInPrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669TemporaryHostilityAfterDialog
    End
  • 17.
    Narrator
    : *Your lock-tampering caught the guard's eye. What will your next move be?*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
  • 17.
    Narrator
    : *That spell usually results in a lock being opened. Unfortunately, this time it's about to get you locked up.*GEB_Arrest_HavePrison, IsInPrison = False, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669
    • 3. Player: Try to talk your way out.GEB_CharismaDisabled = False, CRIME_PersuasionFailed = False
      • 22. Player: I'm no criminal - I noticed the lock was damaged and was casting a spell to repair it.Roll (Charisma, Deception) vs 15 (0)
      • 22. Player: I'm a locksmith! You really want to arrest me for doing my job?Roll (Charisma, Deception) vs 15 (0)
        • Link to Node 6
        • Link to Node 15
      • 0. Player: Want to see the other spells I can cast? They're much worse.Roll (Intelligence, Intimidation) vs 15 (0)
      • 0. Player: Back off. Or I'll use your bones for lockpicks instead.Roll (Intelligence, Intimidation) vs 15 (0)
        • 6. [RollResult] True
          • 18.
            Narrator
            : *You managed to get away with that. Better not try your luck too often.*CRIME_PersuasionSuccess
            End
          • 18.
            Narrator
            : *That settles the matter. Crisis averted.*CRIME_PersuasionSuccess
            End
        • 15. [RollResult] False
          • 11.
            Narrator
            : *That might work on more gullible individuals, but this guard sees right through you. You're under arrest.*CRIME_PersuasionFailed
          • 11.
            Narrator
            : *You've successfully persuaded the guard that you belong in a cell.*CRIME_PersuasionFailed
            • 10. [Jump] Jump to Node 17 (2)
      • 12. Player: Locks are made to be opened. Very silly to arrest someone for doing what comes naturally.Roll (Charisma, Persuasion) vs 15 (0)
      • 12. Player: The lock is still intact. No harm done, is there?Roll (Charisma, Persuasion) vs 15 (0)
        • 9. [Jump] Jump to Node 0 (2)
    • 8. Player: Take this and let's have no more unpleasantness. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
      • 13.
        Narrator
        : *Better gold in the palm than a sword in the throat.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
        End
      • 13.
        Narrator
        : *Your gold was more than enough to defuse the situation. You're free to go.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
        End
      • 20.
        Narrator
        : *Your lack of wealth might make bribing this individual rather difficult.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
      • 20.
        Narrator
        : *It's customary to possess gold in order to bribe someone with it.*2a7c4f74-438b-4987-9def-4f918c98b9db, e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
      • 24.
        Narrator
        : *The price of freedom runs higher than you thought. A prison cell beckons...*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
      • 24.
        Narrator
        : *Your gold buys contempt, but not freedom. You're about to be detained.*GEB_Arrest_HavePrison, 69cf6c1f-fc1f-4e22-b55d-dc40768f6669CRIME_PersuasionFailed
        • 21. [Jump] Jump to Node 17 (2)
      • 5.
        Narrator
        : *You're expected to pay with your life, not your gold.*TemporaryHostilityAfterDialog
        End
      • 5.
        Narrator
        : *Your gold is of little interest. It won't buy your freedom this time.*TemporaryHostilityAfterDialog
        End
    • 23. Player: Follow to prison.GEB_Arrest_HavePrisonAllow_Arrest
      End
    • 14. Player: Attack.TemporaryHostilityAfterDialog
      End
  • 19.
    Narrator
    : *Your spell was noticed. You suspect the grown-ups will have something to say about it. Here they come now...*devnoteGOBLIN_KID = False, KIDCRIME_FleeHelpFromDialog
    End
  • 19.
    Narrator
    : *One little spell and this child's telling on you. Spoilsport.*devnoteGOBLIN_KID = False, KIDCRIME_FleeHelpFromDialog
    End