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    Synopsis:

    A player got caught trying to lockpick an item.

    How to trigger:

    Lockpick an item while an NPC sees you


  • 0. [Alias] GEB_Crime_IsAngry = False, AGGRESSIVE_CONSTRUCT
    End
    • Alias to Node 4
  • 1. [Alias] GEB_Crime_IsAngry, AGGRESSIVE_CONSTRUCTTemporaryHostilityAfterDialog
    End
    • Alias to Node 2
  • 2.
    Narrator
    : *Your lockpicking has caught someone's attention. You sense things are about to take a turn for the worse.*devnoteGEB_Crime_IsAngry, CIVILIAN, BADASSCIVILIANTemporaryHostilityAfterDialog
    End
  • 2.
    Narrator
    : *You picked a fight with the wrong lock...*devnoteGEB_Crime_IsAngry, CIVILIAN, BADASSCIVILIANTemporaryHostilityAfterDialog
    End
  • 2.
    Narrator
    : *You'll need more than a lockpick to get yourself out of this - you're being attacked.*devnoteGEB_Crime_IsAngry, CIVILIAN, BADASSCIVILIANTemporaryHostilityAfterDialog
    End
  • 3.
    Narrator
    : *Picking a lock in front of a guard wasn't your best idea. But it might be your last.*devnoteGEB_Crime_IsAngry, CIVILIAN = FalseTemporaryHostilityAfterDialog
    End
  • 3.
    Narrator
    : *Caught in the act. Time to defend yourself.*devnoteGEB_Crime_IsAngry, CIVILIAN = FalseTemporaryHostilityAfterDialog
    End
  • 3.
    Narrator
    : *Your lockpicking has angered a guard. Prepare to defend yourself.*devnoteGEB_Crime_IsAngry, CIVILIAN = FalseTemporaryHostilityAfterDialog
    End
  • 4.
    Narrator
    : *You sense watchful eyes upon you. Perhaps some locks are better left unpicked.*GEB_Crime_IsAngry = False
    End
  • 4.
    Narrator
    : *Your lockpicking is attracting attention. Tread carefully.*GEB_Crime_IsAngry = False
    End
  • 4.
    Narrator
    : *You've been spotted fiddling with that lock. Best fiddle with something else.*GEB_Crime_IsAngry = False
    End
  • 4.
    Narrator
    : *Whatever's behind that lock, it's being watched closely. Best to step away.*GEB_Crime_IsAngry = False
    End
  • 5.
    Narrator
    : *Your lockpicking has activated a response...*CONSTRUCT
    End
  • 5.
    Narrator
    : *Lockpicking is forbidden. Something is happening...*CONSTRUCT
    End
  • 6.
    Narrator
    : *Breaking into other people's property is a crime. You're being reported.*devnoteGEB_Crime_IsAngryCRIME_FleeHelpFromDialog
    End
  • 6.
    Narrator
    : *You've been seen picking a lock. The guards are being summoned.*devnoteGEB_Crime_IsAngryCRIME_FleeHelpFromDialog
    End
  • 6.
    Narrator
    : *You realise picking this particular lock may have been a mistake. You're being reported.*devnoteGEB_Crime_IsAngryCRIME_FleeHelpFromDialog
    End
  • 6.
    Narrator
    : *Your lockpicking has landed you in trouble. You're being reported.*devnoteGEB_Crime_IsAngryCRIME_FleeHelpFromDialog
    End