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    Synopsis:

    An NPC reacts to a player interfering with a corpse of another NPC to which they are allied or neutral (i.e., not enemy). This is used for any other kind of interference besides looting and moving the corpse (those have custom dialogues). Example: casting Animate Dead on a corpse.

    How to trigger:

    Cast Animate Dead on the corpse of an NPC while another NPC allied or neutral to the dead one is nearby.


  • 0.
    Narrator
    : *Interfering with a corpse is frowned upon. Better to let the dead rest.*devnoteGEB_Crime_IsAngry = False, NOT_MESSING_AROUND = False, GOBLIN_KID = False
    End
  • 0.
    Narrator
    : *Messing with the dead isn't appreciated. Think twice before doing it again.*devnoteGEB_Crime_IsAngry = False, NOT_MESSING_AROUND = False, GOBLIN_KID = False
    End
  • 1.
    Narrator
    : *You've been caught desecrating a corpse. Prepare to defend yourself.*devnoteCIVILIAN = FalseTemporaryHostilityAfterDialog
    End
  • 1.
    Narrator
    : *You've defiled the dead - sparking fury and outrage. It's time to pay the price.*devnoteCIVILIAN = FalseTemporaryHostilityAfterDialog
    End
  • 1.
    Narrator
    : *The dead cannot stop you, but the living can - get ready for a fight.*devnoteCIVILIAN = FalseTemporaryHostilityAfterDialog
    End
  • 3. [Alias] CIVILIAN, BADASSCIVILIANTemporaryHostilityAfterDialog
    End
    • Alias to Node 1