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Synopsis:
Character reactions when they try to use an item that is inactive and can be activated from somewhere else.
0. Player: No luck. There must be an activation mechanism somewhere nearby.REALLY_LAEZELEnd
0. Player: Hm - it's not activated from here.REALLY_LAEZELEnd
0. Player: Nothing. Perhaps it's activated from elsewhere?REALLY_LAEZELEnd
0. Player: Forget it. I should look for some sort of trigger or switch.REALLY_LAEZELEnd
1. Player: Hm. Must activate somewhere else.REALLY_KARLACHEnd
1. Player: Now, how do I get this moving?REALLY_KARLACHEnd
1. Player: Doesn't work. Must be a button or something nearby.REALLY_KARLACHEnd
1. Player: Nope. Maybe it turns on somewhere else.REALLY_KARLACHEnd
2. Player: Hm. I think I must set to poking somewhere else.REALLY_MINSCEnd
2. Player: I know it is not the right spot, Boo. Why don't you find it then?REALLY_MINSCEnd
2. Player: Not here. Sniff out the right spot, Boo!REALLY_MINSCEnd
2. Player: Activated elsewhere, Boo? As you say.REALLY_MINSCEnd
3. Player: Nothing. It must be activated elsewhere.REALLY_WYLLEnd
3. Player: This won't get me anywhere. TIme to try a different approach.REALLY_WYLLEnd
3. Player: Inactive. Must be some trick to it - I should look around.REALLY_WYLLEnd
3. Player: Hm. There must be an activation mechanism somewhere for this.REALLY_WYLLEnd
4. Player: This must be activated elsewhere.REALLY_MINTHARAEnd
4. Player: Doesn't work - need to check nearby.REALLY_MINTHARAEnd
4. Player: Hmm. Can't make it work from here.REALLY_MINTHARAEnd
4. Player: I can't activate it from here.REALLY_MINTHARAEnd
5. Player: I can't use this from here, I think.REALLY_JAHEIRAEnd
5. Player: This can't be activated here. I'd better look around.REALLY_JAHEIRAEnd
5. Player: Huh. Needs to be activated elsewhere.REALLY_JAHEIRAEnd
5. Player: Hm. Operated from somewhere else?REALLY_JAHEIRAEnd
6. Player: I can do anything with this. Not from here, anyway.REALLY_SHADOWHEARTEnd
6. Player: I should look around for a way to activate this.REALLY_SHADOWHEARTEnd
6. Player: No use. There must be a way to activate it nearby.REALLY_SHADOWHEARTEnd
6. Player: Not working. Must be turned on elsewhere.REALLY_SHADOWHEARTEnd
7. Player: No use. This is controlled from elsewhere.REALLY_HALSINEnd
7. Player: I should look around for the means to turn this on.REALLY_HALSINEnd
7. Player: Dormant. I should search nearby.REALLY_HALSINEnd
7. Player: This will not work. I should look elsewhere.REALLY_HALSINEnd
8. Player: Hmm. Won't work from here.REALLY_GALEEnd
8. Player: Nothing. The activation mechanism must be elsewhere.REALLY_GALEEnd
8. Player: There must be some way to turn this on.REALLY_GALEEnd
8. Player: Useless, unless I find a way to activate it.REALLY_GALEEnd
9. Player: Nothing. There must be some other way of activating this...REALLY_ASTARIONEnd
9. Player: Well, that's not working. Maybe the 'on' switch is somewhere else.REALLY_ASTARIONEnd
9. Player: I can't activate it here - there must be a mechanism somewhere else.REALLY_ASTARIONEnd
9. Player: Nothing's happening. There has to be a way to get it working nearby.REALLY_ASTARIONEnd
10. Player: Nothing. There must be another trigger.REALLY_GENERICEnd
10. Player: Inactive. I should look around.REALLY_GENERICEnd
10. Player: Hm. This must activate elsewhere.REALLY_GENERICEnd
10. Player: Doesn't do much - maybe there's another close by?REALLY_GENERICEnd