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0. Player: I have no time for small talk.,
REALLY_LAEZELEnd
0. Player: Bah - stop wasting my time.,
REALLY_LAEZELEnd
0. Player: I am not here for chit-chat. Make yourself useful.,
REALLY_LAEZELEnd
0. Player: Now's not a good time - my hands are full.,
REALLY_WYLLEnd
0. Player: Maybe another time, yeah?,
REALLY_WYLLEnd
0. Player: Busy times. Maybe later.,
REALLY_WYLLEnd
0. Player: Now's not the time.,
REALLY_ASTARIONEnd
0. Player: I'm not here for chit-chat.,
REALLY_ASTARIONEnd
0. Player: Do you mind?,
REALLY_ASTARIONEnd
0. Player: Not a good time.,
REALLY_SHADOWHEARTEnd
0. Player: Save your thoughts for later.,
REALLY_SHADOWHEARTEnd
0. Player: We can talk later.,
REALLY_SHADOWHEARTEnd
0. Player: You'll have to wait. I can't talk right now.,
REALLY_SHADOWHEARTEnd
0. Player: Whatever it is, save it for now.,
REALLY_SHADOWHEARTEnd
0. Player: Please. Now's hardly the time.,
REALLY_GALEEnd
0. Player: If you desire conversation, please do find someone else.,
REALLY_GALEEnd
0. Player: I'm sure you're perfectly delightful, but I can't talk right now.,
REALLY_GALEEnd
0. Player: Not now.,
REALLY_KARLACHEnd
0. Player: Maybe later.,
REALLY_KARLACHEnd
0. Player: No time for chat just now.,
REALLY_KARLACHEnd
0. Player: I'm a bit busy at the moment. We'll talk later.End
1. Player: I have no time for small talk.,
REALLY_LAEZELSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Bah - stop wasting my time.,
REALLY_LAEZELSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: I am not here for chit-chat. Make yourself useful.,
REALLY_LAEZELSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Now's not a good time - my hands are full.,
REALLY_WYLLSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Maybe another time, yeah?,
REALLY_WYLLSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Busy times. Maybe later.,
REALLY_WYLLSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Now's not the time.,
REALLY_ASTARIONSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: I'm not here for chit-chat.,
REALLY_ASTARIONSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Do you mind?,
REALLY_ASTARIONSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Not a good time.,
REALLY_SHADOWHEARTSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Save your thoughts for later.,
REALLY_SHADOWHEARTSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: We can talk later.,
REALLY_SHADOWHEARTSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: You'll have to wait. I can't talk right now.,
REALLY_SHADOWHEARTSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Whatever it is, save it for now.,
REALLY_SHADOWHEARTSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Please. Now's hardly the time.,
REALLY_GALESHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: If you desire conversation, please do find someone else.,
REALLY_GALESHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: I'm sure you're perfectly delightful, but I can't talk right now.,
REALLY_GALESHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Not now - Shadowfelling.,
REALLY_KARLACHSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Let's chat later. Got to keep my wits about me.,
REALLY_KARLACHSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Focus for the minute - we'll be out of here soon.,
REALLY_KARLACHSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Perhaps later. Such a foreboding place is ill-suited to conversation.,
REALLY_HALSINSHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: The air here is thin - we should not waste breath on idle words.,
REALLY_MINTHARASHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: We should spend as little time in the Shadowfell as possible - focus on the task at hand.,
REALLY_MINTHARASHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: Not now.,
REALLY_MINTHARASHA_NightsongPrison_State_PlayerEnteredPrisonEnd
1. Player: I'm a bit busy at the moment. We'll talk later.SHA_NightsongPrison_State_PlayerEnteredPrisonEnd
2. Player: I have no time for small talk.,
REALLY_LAEZELHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Bah - stop wasting my time.,
REALLY_LAEZELHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: I am not here for chit-chat. Make yourself useful.,
REALLY_LAEZELHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Now's not a good time - my hands are full.,
REALLY_WYLLHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Maybe another time, yeah?,
REALLY_WYLLHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Busy times. Maybe later.,
REALLY_WYLLHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Now's not the time.,
REALLY_ASTARIONHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: I'm not here for chit-chat.,
REALLY_ASTARIONHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Do you mind?,
REALLY_ASTARIONHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Not a good time.,
REALLY_SHADOWHEARTHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Save your thoughts for later.,
REALLY_SHADOWHEARTHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: We can talk later.,
REALLY_SHADOWHEARTHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: You'll have to wait. I can't talk right now.,
REALLY_SHADOWHEARTHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Whatever it is, save it for now.,
REALLY_SHADOWHEARTHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Please. Now's hardly the time.,
REALLY_GALEHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: If you desire conversation, please do find someone else.,
REALLY_GALEHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: I'm sure you're perfectly delightful, but I can't talk right now.,
REALLY_GALEHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Talk later - we need to see this through first.,
REALLY_KARLACHHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Danger is afoot - I cannot spare the time for words just now.,
REALLY_HALSINHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: We can talk when the shadows are vanquished.,
REALLY_MINTHARAHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Focus on the fight.,
REALLY_MINTHARAHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
2. Player: Let's get out of here before we stop to chat.HAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStartEnd
3. Player: I have no time for small talk.,
REALLY_LAEZELMOO_Assault_State_InProgressEnd
3. Player: Bah - stop wasting my time.,
REALLY_LAEZELMOO_Assault_State_InProgressEnd
3. Player: I am not here for chit-chat. Make yourself useful.,
REALLY_LAEZELMOO_Assault_State_InProgressEnd
3. Player: Now's not a good time - my hands are full.,
REALLY_WYLLMOO_Assault_State_InProgressEnd
3. Player: Maybe another time, yeah?,
REALLY_WYLLMOO_Assault_State_InProgressEnd
3. Player: Busy times. Maybe later.,
REALLY_WYLLMOO_Assault_State_InProgressEnd
3. Player: Now's not the time.,
REALLY_ASTARIONMOO_Assault_State_InProgressEnd
3. Player: I'm not here for chit-chat.,
REALLY_ASTARIONMOO_Assault_State_InProgressEnd
3. Player: Do you mind?,
REALLY_ASTARIONMOO_Assault_State_InProgressEnd
3. Player: Not a good time.,
REALLY_SHADOWHEARTMOO_Assault_State_InProgressEnd
3. Player: Save your thoughts for later.,
REALLY_SHADOWHEARTMOO_Assault_State_InProgressEnd
3. Player: We can talk later.,
REALLY_SHADOWHEARTMOO_Assault_State_InProgressEnd
3. Player: You'll have to wait. I can't talk right now.,
REALLY_SHADOWHEARTMOO_Assault_State_InProgressEnd
3. Player: Whatever it is, save it for now.,
REALLY_SHADOWHEARTMOO_Assault_State_InProgressEnd
3. Player: Please. Now's hardly the time.,
REALLY_GALEMOO_Assault_State_InProgressEnd
3. Player: If you desire conversation, please do find someone else.,
REALLY_GALEMOO_Assault_State_InProgressEnd
3. Player: I'm sure you're perfectly delightful, but I can't talk right now.,
REALLY_GALEMOO_Assault_State_InProgressEnd
3. Player: What say we kill the big bad Ketheric first?,
REALLY_KARLACHMOO_Assault_State_InProgressEnd
3. Player: Let's just get to the end of this in one piece.,
REALLY_KARLACHMOO_Assault_State_InProgressEnd
3. Player: Talk later - cultists to smash.,
REALLY_KARLACHMOO_Assault_State_InProgressEnd
3. Player: Battle has been joined. We cannot let up until Ketheric Thorm is no more.,
REALLY_HALSINMOO_Assault_State_InProgressEnd
3. Player: The time for talk is over - General Thorm must die.,
REALLY_MINTHARAMOO_Assault_State_InProgressEnd
3. Player: No talk until the battle is won.,
REALLY_MINTHARAMOO_Assault_State_InProgressEnd
3. Player: There will be time to talk when all of this is done.,
REALLY_JAHEIRAMOO_Assault_State_InProgressEnd
3. Player: I'm a bit busy at the moment. We'll talk later.MOO_Assault_State_InProgressEnd