Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id


  • 0. Player: I have no time for small talk., REALLY_LAEZEL
    End
  • 0. Player: Bah - stop wasting my time., REALLY_LAEZEL
    End
  • 0. Player: I am not here for chit-chat. Make yourself useful., REALLY_LAEZEL
    End
  • 0. Player: Now's not a good time - my hands are full., REALLY_WYLL
    End
  • 0. Player: Maybe another time, yeah?, REALLY_WYLL
    End
  • 0. Player: Busy times. Maybe later., REALLY_WYLL
    End
  • 0. Player: Now's not the time., REALLY_ASTARION
    End
  • 0. Player: I'm not here for chit-chat., REALLY_ASTARION
    End
  • 0. Player: Do you mind?, REALLY_ASTARION
    End
  • 0. Player: Not a good time., REALLY_SHADOWHEART
    End
  • 0. Player: Save your thoughts for later., REALLY_SHADOWHEART
    End
  • 0. Player: We can talk later., REALLY_SHADOWHEART
    End
  • 0. Player: You'll have to wait. I can't talk right now., REALLY_SHADOWHEART
    End
  • 0. Player: Whatever it is, save it for now., REALLY_SHADOWHEART
    End
  • 0. Player: Please. Now's hardly the time., REALLY_GALE
    End
  • 0. Player: If you desire conversation, please do find someone else., REALLY_GALE
    End
  • 0. Player: I'm sure you're perfectly delightful, but I can't talk right now., REALLY_GALE
    End
  • 0. Player: Not now., REALLY_KARLACH
    End
  • 0. Player: Maybe later., REALLY_KARLACH
    End
  • 0. Player: No time for chat just now., REALLY_KARLACH
    End
  • 0. Player: I'm a bit busy at the moment. We'll talk later.
    End
  • 1. Player: I have no time for small talk., REALLY_LAEZELSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Bah - stop wasting my time., REALLY_LAEZELSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: I am not here for chit-chat. Make yourself useful., REALLY_LAEZELSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Now's not a good time - my hands are full., REALLY_WYLLSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Maybe another time, yeah?, REALLY_WYLLSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Busy times. Maybe later., REALLY_WYLLSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Now's not the time., REALLY_ASTARIONSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: I'm not here for chit-chat., REALLY_ASTARIONSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Do you mind?, REALLY_ASTARIONSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Not a good time., REALLY_SHADOWHEARTSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Save your thoughts for later., REALLY_SHADOWHEARTSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: We can talk later., REALLY_SHADOWHEARTSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: You'll have to wait. I can't talk right now., REALLY_SHADOWHEARTSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Whatever it is, save it for now., REALLY_SHADOWHEARTSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Please. Now's hardly the time., REALLY_GALESHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: If you desire conversation, please do find someone else., REALLY_GALESHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: I'm sure you're perfectly delightful, but I can't talk right now., REALLY_GALESHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Not now - Shadowfelling., REALLY_KARLACHSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Let's chat later. Got to keep my wits about me., REALLY_KARLACHSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Focus for the minute - we'll be out of here soon., REALLY_KARLACHSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Perhaps later. Such a foreboding place is ill-suited to conversation., REALLY_HALSINSHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: The air here is thin - we should not waste breath on idle words., REALLY_MINTHARASHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: We should spend as little time in the Shadowfell as possible - focus on the task at hand., REALLY_MINTHARASHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: Not now., REALLY_MINTHARASHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 1. Player: I'm a bit busy at the moment. We'll talk later.SHA_NightsongPrison_State_PlayerEnteredPrison
    End
  • 2. Player: I have no time for small talk., REALLY_LAEZELHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Bah - stop wasting my time., REALLY_LAEZELHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: I am not here for chit-chat. Make yourself useful., REALLY_LAEZELHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Now's not a good time - my hands are full., REALLY_WYLLHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Maybe another time, yeah?, REALLY_WYLLHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Busy times. Maybe later., REALLY_WYLLHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Now's not the time., REALLY_ASTARIONHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: I'm not here for chit-chat., REALLY_ASTARIONHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Do you mind?, REALLY_ASTARIONHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Not a good time., REALLY_SHADOWHEARTHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Save your thoughts for later., REALLY_SHADOWHEARTHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: We can talk later., REALLY_SHADOWHEARTHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: You'll have to wait. I can't talk right now., REALLY_SHADOWHEARTHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Whatever it is, save it for now., REALLY_SHADOWHEARTHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Please. Now's hardly the time., REALLY_GALEHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: If you desire conversation, please do find someone else., REALLY_GALEHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: I'm sure you're perfectly delightful, but I can't talk right now., REALLY_GALEHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Talk later - we need to see this through first., REALLY_KARLACHHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Danger is afoot - I cannot spare the time for words just now., REALLY_HALSINHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: We can talk when the shadows are vanquished., REALLY_MINTHARAHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Focus on the fight., REALLY_MINTHARAHAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 2. Player: Let's get out of here before we stop to chat.HAV_Siege_Event_SiegeEnd = False, HAV_Siege_State_NoMoreSiege = False, HAV_Siege_Event_SiegeStart
    End
  • 3. Player: I have no time for small talk., REALLY_LAEZELMOO_Assault_State_InProgress
    End
  • 3. Player: Bah - stop wasting my time., REALLY_LAEZELMOO_Assault_State_InProgress
    End
  • 3. Player: I am not here for chit-chat. Make yourself useful., REALLY_LAEZELMOO_Assault_State_InProgress
    End
  • 3. Player: Now's not a good time - my hands are full., REALLY_WYLLMOO_Assault_State_InProgress
    End
  • 3. Player: Maybe another time, yeah?, REALLY_WYLLMOO_Assault_State_InProgress
    End
  • 3. Player: Busy times. Maybe later., REALLY_WYLLMOO_Assault_State_InProgress
    End
  • 3. Player: Now's not the time., REALLY_ASTARIONMOO_Assault_State_InProgress
    End
  • 3. Player: I'm not here for chit-chat., REALLY_ASTARIONMOO_Assault_State_InProgress
    End
  • 3. Player: Do you mind?, REALLY_ASTARIONMOO_Assault_State_InProgress
    End
  • 3. Player: Not a good time., REALLY_SHADOWHEARTMOO_Assault_State_InProgress
    End
  • 3. Player: Save your thoughts for later., REALLY_SHADOWHEARTMOO_Assault_State_InProgress
    End
  • 3. Player: We can talk later., REALLY_SHADOWHEARTMOO_Assault_State_InProgress
    End
  • 3. Player: You'll have to wait. I can't talk right now., REALLY_SHADOWHEARTMOO_Assault_State_InProgress
    End
  • 3. Player: Whatever it is, save it for now., REALLY_SHADOWHEARTMOO_Assault_State_InProgress
    End
  • 3. Player: Please. Now's hardly the time., REALLY_GALEMOO_Assault_State_InProgress
    End
  • 3. Player: If you desire conversation, please do find someone else., REALLY_GALEMOO_Assault_State_InProgress
    End
  • 3. Player: I'm sure you're perfectly delightful, but I can't talk right now., REALLY_GALEMOO_Assault_State_InProgress
    End
  • 3. Player: What say we kill the big bad Ketheric first?, REALLY_KARLACHMOO_Assault_State_InProgress
    End
  • 3. Player: Let's just get to the end of this in one piece., REALLY_KARLACHMOO_Assault_State_InProgress
    End
  • 3. Player: Talk later - cultists to smash., REALLY_KARLACHMOO_Assault_State_InProgress
    End
  • 3. Player: Battle has been joined. We cannot let up until Ketheric Thorm is no more., REALLY_HALSINMOO_Assault_State_InProgress
    End
  • 3. Player: The time for talk is over - General Thorm must die., REALLY_MINTHARAMOO_Assault_State_InProgress
    End
  • 3. Player: No talk until the battle is won., REALLY_MINTHARAMOO_Assault_State_InProgress
    End
  • 3. Player: There will be time to talk when all of this is done., REALLY_JAHEIRAMOO_Assault_State_InProgress
    End
  • 3. Player: I'm a bit busy at the moment. We'll talk later.MOO_Assault_State_InProgress
    End