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    Synopsis:

    The Book of Restored Gods is a record belonging to the death god Jergal, containing the list of fallen and resurrected gods across the Forgotten Realms.

    CINEMATICS/MOCAP: The various methods of opening this book do not need to be shown on screen. There can be a close-up of the character focusing or a closeup on the book itself when it opens.

    How to trigger:

    Repro steps:
    1. Start the game
    2. loadlevel WLD_Main_A
    3. goto -316 -271
    4. Pick up and read the Book of Dead Gods



  • 8.
    Narrator
    : *As the lock opens, weak magic pulses from the book. Such a waste, binding it to dry, dead parchment.*, SORCERERdevnoteGLO_BookOfRestoredGods_Event_NonDialogOpenGLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll, GLO_BookOfRestoredGods_Opened
  • 8.
    Narrator
    : *As the lock opens, a loose page comes with it. Magic pulses from the parchment.*devnoteGLO_BookOfRestoredGods_Event_NonDialogOpenGLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll, GLO_BookOfRestoredGods_Opened
    • 38. [Jump] Jump to Node 32 (1)
  • 11.
    Narrator
    : *This book is far lighter than it should be with such a massive lock.*
    • 34. Player: Search for an arcane rune to sabotage.GLO_BookOfRestoredGods_TriedMagic = FalseRoll (Intelligence, Arcana) vs 15 (0)
      • 27. [RollResult] True
        • 48.
          Book of Dead Gods
          : [TagAnswer] GLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll, GLO_BookOfRestoredGods_Opened
          • 6. [TagCinematic]
            • 33.
              Narrator
              : *As the lock opens, weak magic pulses from the book. Such a waste, binding it to dry, dead parchment.*, SORCERER
            • 33.
              Narrator
              : *As the lock opens, a loose page comes with it. Magic pulses from the parchment.*
              • 32.
                Narrator
                : *What was once script is now an obliterated scrawl. You have a sense these are names, a list, but of what?*
                • 37. Player: Examine the book more closely.Roll (Intelligence, Religion) vs 10 (0)
                  • 24. [RollResult] True
                    • 41.
                      Narrator
                      : *Gods. These are the names of gods, once lost, but now restored after the Second Sundering.*['Shadowheart 1']
                      • 21. Player: [PassiveRoll] Roll (Intelligence, Investigation) vs 10 (0)
                        • 49. [RollResult] True
                          • 30.
                            Narrator
                            : *The last three names in this book sit close together, but are so devastated by the scrawl as to be unreadable.*
                            • Link to Node 39
                        • 3. [RollResult] False
                          • 39.
                            Narrator
                            : *Entire pantheons have dwindled and been reborn, silently recorded by this book.*GLO_BookOfRestoredGods_Event_SucceedReligion
                            End
                  • 16. [RollResult] False
                    • 1.
                      Narrator
                      : *The longer you stare at the dark and decimated words, the more your head aches. There is no meaning to be found here.*
                      End
                • 47. Player: Leave.
                  End
      • 28. [RollResult] False
        • 40.
          Book of Dead Gods
          : [TagAnswer] GLO_BookOfRestoredGods_TriedMagic, GLO_BookOfRestoredGods_Event_FailedToOpenTheBook
          • 0. [TagCinematic]
            • 12.
              Narrator
              : *The tome does not take kindly to your tampering. A feeling like pins and needles lingers under your skin, pricking and prodding.*
    • 50. Player: Smash the lock open.devnoteGLO_BookofRestoredGods_TriedForce = False, BARBARIAN = FalseRoll (Strength, ) vs 15 (0)
      • 29. [RollResult] True
        • 22. [Alias] GLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll, GLO_BookOfRestoredGods_Opened
          • Alias to Node 48
          • 43. [TagCinematic]
            • 46. [Jump] Jump to Node 33 (1)
      • 42. [RollResult] False
        • 45.
          Book of Dead Gods
          : [TagAnswer] GLO_BookOfRestoredGods_Event_FailedToOpenTheBook, GLO_BookofRestoredGods_TriedForce
          • 14. [TagCinematic]
            • 9.
              Narrator
              : *The impact reverberates through your body, as if you just slammed a hammer into solid adamantine. The lock doesn't budge.*
    • 18. Player: Knock the lock open with a spell.GLO_BookOfRestoredGods_TriedMagic = False, WIZARDRoll (Intelligence, ) vs 10 (0)
      • Link to Node 4
    • 7. Player: Channel your patron's strength into the lock., WARLOCKGLO_BookOfRestoredGods_TriedMagic = FalseRoll (Charisma, ) vs 10 (0)
    • 7. Player: Muster your will and channel a surge of magic through the lock., SORCERERGLO_BookOfRestoredGods_TriedMagic = FalseRoll (Charisma, ) vs 10 (0)
      • 4. [Jump] Jump to Node 34 (2)
    • 31. Player: Channel a spark of divine power into the lock., CLERICGLO_BookOfRestoredGods_TriedMagic = FalseRoll (Wisdom, ) vs 10 (0)
    • 31. Player: Channel the magic spark of your oath through the lock., PALADIN, OATHBREAKERGLO_BookOfRestoredGods_TriedMagic = FalseRoll (Wisdom, ) vs 10 (0)
      • Link to Node 4
    • 10. Player: Drown in fury - SHATTER THE LOCK., BERSERKERGLO_BookofRestoredGods_TriedForce = False, BARBARIANRoll (Strength, ) vs 15 (1)
    • 10. Player: The lock is begging to be smashed. Oblige it.GLO_BookofRestoredGods_TriedForce = False, BARBARIANRoll (Strength, ) vs 15 (1)
      • 25. [RollResult] True
        • 44. [Alias] GLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll, GLO_BookOfRestoredGods_Opened
          • Alias to Node 48
          • 5. [TagCinematic] devnote
            • 23. [Jump] Jump to Node 33 (1)
      • 36. [RollResult] False
        • 20. [Alias] GLO_BookOfRestoredGods_Event_FailedToOpenTheBook, GLO_BookofRestoredGods_TriedForce
          • Alias to Node 45
          • 26. [TagCinematic] devnote
            • 2. [Jump] Jump to Node 9 (1)
    • 17. Player: Leave.
      End
  • 13.
    Narrator
    : *Despite all your efforts, the lock cannot be opened, and does not respond further.*GLO_BookOfRestoredGods_TriedMagic, GLO_BookofRestoredGods_TriedForce
    End
  • 15.
    Narrator
    : *The book remains open, exposing its annihilated text for all to see.*GLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll
    End
  • 35.
    Narrator
    : *The book remains stubbornly shut.*GLO_BookOfRestoredGods_Event_FailedToOpenTheBook
    • 19. [Jump] Jump to Node 11 (2)