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Synopsis:
The Book of Restored Gods is a record belonging to the death god Jergal, containing the list of fallen and resurrected gods across the Forgotten Realms.
CINEMATICS/MOCAP: The various methods of opening this book do not need to be shown on screen. There can be a close-up of the character focusing or a closeup on the book itself when it opens.
How to trigger:
Repro steps:
1. Start the game
2. loadlevel WLD_Main_A
3. goto -316 -271
4. Pick up and read the Book of Dead Gods
8. : *As the lock opens, weak magic pulses from the book. Such a waste, binding it to dry, dead parchment.*,
SORCERERdevnoteGLO_BookOfRestoredGods_Event_NonDialogOpenGLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll, GLO_BookOfRestoredGods_Opened
8. : *As the lock opens, a loose page comes with it. Magic pulses from the parchment.*devnoteGLO_BookOfRestoredGods_Event_NonDialogOpenGLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll, GLO_BookOfRestoredGods_Opened
38. [Jump]
Jump to Node 32 (1)
11. : *This book is far lighter than it should be with such a massive lock.*
34. Player: Search for an arcane rune to sabotage.GLO_BookOfRestoredGods_TriedMagic = FalseRoll (Intelligence, Arcana) vs 15 (0)
27. [RollResult] True
48. : [TagAnswer]
GLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll, GLO_BookOfRestoredGods_Opened
6. [TagCinematic]
33. : *As the lock opens, weak magic pulses from the book. Such a waste, binding it to dry, dead parchment.*,
SORCERER
33. : *As the lock opens, a loose page comes with it. Magic pulses from the parchment.*
32. : *What was once script is now an obliterated scrawl. You have a sense these are names, a list, but of what?*
37. Player: Examine the book more closely.Roll (Intelligence, Religion) vs 10 (0)
24. [RollResult] True
41. : *Gods. These are the names of gods, once lost, but now restored after the Second Sundering.*['Shadowheart 1']
21. Player: [PassiveRoll]
Roll (Intelligence, Investigation) vs 10 (0)
49. [RollResult] True
30. : *The last three names in this book sit close together, but are so devastated by the scrawl as to be unreadable.*
3. [RollResult] False
39. : *Entire pantheons have dwindled and been reborn, silently recorded by this book.*GLO_BookOfRestoredGods_Event_SucceedReligionEnd
16. [RollResult] False
1. : *The longer you stare at the dark and decimated words, the more your head aches. There is no meaning to be found here.*End
47. Player: Leave.End
28. [RollResult] False
40. : [TagAnswer]
GLO_BookOfRestoredGods_TriedMagic, GLO_BookOfRestoredGods_Event_FailedToOpenTheBook
0. [TagCinematic]
12. : *The tome does not take kindly to your tampering. A feeling like pins and needles lingers under your skin, pricking and prodding.*
50. Player: Smash the lock open.devnoteGLO_BookofRestoredGods_TriedForce = False, BARBARIAN = FalseRoll (Strength, ) vs 15 (0)
29. [RollResult] True
22. [Alias]
GLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll, GLO_BookOfRestoredGods_Opened
- Alias to Node 48
43. [TagCinematic]
46. [Jump]
Jump to Node 33 (1)
42. [RollResult] False
45. : [TagAnswer]
GLO_BookOfRestoredGods_Event_FailedToOpenTheBook, GLO_BookofRestoredGods_TriedForce
14. [TagCinematic]
9. : *The impact reverberates through your body, as if you just slammed a hammer into solid adamantine. The lock doesn't budge.*
18. Player: Knock the lock open with a spell.GLO_BookOfRestoredGods_TriedMagic = False, WIZARDRoll (Intelligence, ) vs 10 (0)
7. Player: Channel your patron's strength into the lock.,
WARLOCKGLO_BookOfRestoredGods_TriedMagic = FalseRoll (Charisma, ) vs 10 (0)
7. Player: Muster your will and channel a surge of magic through the lock.,
SORCERERGLO_BookOfRestoredGods_TriedMagic = FalseRoll (Charisma, ) vs 10 (0)
4. [Jump]
Jump to Node 34 (2)
31. Player: Channel a spark of divine power into the lock.,
CLERICGLO_BookOfRestoredGods_TriedMagic = FalseRoll (Wisdom, ) vs 10 (0)
31. Player: Channel the magic spark of your oath through the lock.,
PALADIN,
OATHBREAKERGLO_BookOfRestoredGods_TriedMagic = FalseRoll (Wisdom, ) vs 10 (0)
10. Player: Drown in fury - SHATTER THE LOCK.,
BERSERKERGLO_BookofRestoredGods_TriedForce = False, BARBARIANRoll (Strength, ) vs 15 (1)
10. Player: The lock is begging to be smashed. Oblige it.GLO_BookofRestoredGods_TriedForce = False, BARBARIANRoll (Strength, ) vs 15 (1)
25. [RollResult] True
44. [Alias]
GLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScroll, GLO_BookOfRestoredGods_Opened
- Alias to Node 48
5. [TagCinematic]
devnote
23. [Jump]
Jump to Node 33 (1)
36. [RollResult] False
20. [Alias]
GLO_BookOfRestoredGods_Event_FailedToOpenTheBook, GLO_BookofRestoredGods_TriedForce
- Alias to Node 45
26. [TagCinematic]
devnote
2. [Jump]
Jump to Node 9 (1)
17. Player: Leave.End
13. : *Despite all your efforts, the lock cannot be opened, and does not respond further.*GLO_BookOfRestoredGods_TriedMagic, GLO_BookofRestoredGods_TriedForceEnd
15. : *The book remains open, exposing its annihilated text for all to see.*GLO_BookOfRestoredGods_State_BookOpened, GLO_BookOfRestoredGods_Event_GotScrollEnd
35. : *The book remains stubbornly shut.*GLO_BookOfRestoredGods_Event_FailedToOpenTheBook
19. [Jump]
Jump to Node 11 (2)