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Synopsis:
Cursed Iron Flask. A magical item that can hold a creature inside. This particular flask is cursed and the creature will be hostile when released.
EA - popping up the cork removes the magic, can't be used again. The creature inside is a spectaror.
Post-EA - could be re-used.
How to trigger:
Repro steps:
1. Start the game
2. spawnItem QUEST_GLO_CursedIronFlask_369c04b5-992b-4bde-8451-1eac0a3376ea
3. Click and use the CursedIronFlask
1. : *Though empty, the flask is unnaturally heavy in your hand.*devnoteGLO_CursedIronFlask_State_WasOpened, GLO_CursedIronFlask_State_HasCreature = FalseEnd
13. : *Decorated with a grinning face, this cold, iron flask is sealed with a brass stopper.*devnoteGLO_CursedIronFlask_State_WasOpened = False, GLO_CursedIronFlask_HasMet = FalseGLO_CursedIronFlask_HasMet
18. Player: Investigate the flask.GLO_CursedIronFlask_Knows_Purpose = False, GLO_CursedIronFlask_State_InvestigationMade = FalseGLO_CursedIronFlask_State_InvestigationMadeRoll (Intelligence, Arcana) vs 10 (0)
7. [RollResult] True
3. : *Disguised among the decorative elements, you notice a familiar arcane engraving.*devnoteGLO_CursedIronFlask_Knows_Purpose
11. : *This is a powerful magical item, capable of trapping and holding a creature.*devnote
8. : *The sealed stopper suggests it is inhabited.*devnoteEnd
0. [RollResult] False
12. : *Although elaborately designed, it appears to be nothing more than a mundane drinking vessel.*devnote
19. Player: Remove the stopper.
14. [Alias]
GLO_CursedIronFlask_State_WasOpened, GLO_CursedIronFlask_Event_Open, GLO_CursedIronFlask_Event_BreakSealEnd
6. Player: Return the flask to your pack.devnoteEnd
15. : *The flask is cold and heavy in your hand. There is a creature trapped within.*devnoteGLO_CursedIronFlask_State_WasOpened, GLO_CursedIronFlask_State_HasCreature
2. Player: Remove the stopper.
16. : *The flask shudders in your hand, then magical energy emanates from its neck as a creature emerges.*devnoteGLO_CursedIronFlask_State_WasOpened, GLO_CursedIronFlask_Event_Open, GLO_CursedIronFlask_Event_BreakSealEnd
10. [Jump]
Jump to Node 6 (1)
17. : *The flask is cold and heavy in your hand.*devnoteGLO_CursedIronFlask_State_WasOpened = False, GLO_CursedIronFlask_HasMet
4. [Jump]
Jump to Node 18 (1)
5. [Jump]
Jump to Node 2 (1)
9. [Jump]
Jump to Node 6 (1)