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Synopsis:
The player examines a mysterious, ornate box in their possession. If the player is Shadowheart, she'll know she has to take care of this item and get it to Baldur's Gate. The player can also try to discard the box or force it open, but cannot. Companions chime in with their thoughts if present.
4. : *Such a curious artefact. So small and seemingly harmless, and yet it contains so much.* devnoteCRE_AstralPrison_Event_LeftAstralPlaneEnd
36. : *A curious, ornate box. Its many sides are engraved with githyanki scripture.*,
REALLY_GITHYANKIdevnote
36. : *A curious, ornate box. Its many sides are engraved with indecipherable glyphs.*devnote
38. [Jump]
Jump to Node 45 (2)
40. : *You look over the box. Strange, ornate - and precious.*devnoteAVATAR, REALLY_SHADOWHEART
45. : *You have to protect it. You have to get it to Baldur's Gate. Shar is counting on you.*
15. Player: Examine it more closely.GLO_InfernalBox_Event_TriedInvestigateBox = FalseGLO_InfernalBox_Event_TriedInvestigateBoxRoll (Intelligence, Investigation) vs 10 (0)
19. [RollResult] True
20. Player: [TagAnswer]
GLO_InfernalBox_Event_InvestigationBoxSuccess
39. : *No openings you can see, yet you sense something inside it.*devnote
42. : [TagAnswer]
ORI_Inclusion_Random
32. : Curious artefact, isn't it? Ancient, beguiling, cryptic - the ABCs of mystery. ORI_Inclusion_PickedAtRandom, REALLY_GALE
12. : What a pretty thing. I imagine it's dangerous - most pretty things are.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
28. : Huh. There's something about it, isn't there? Can an object have magnetism?ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
6. : Staring at it won't provide any more answers, unfortunately. There's power to it - that's for certain.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
0. : I've seen markings like these. Ancient githyanki inscriptions. Whatever this box, it's significant.devnoteORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
37. : [TagAnswer]
ORI_Inclusion_End_Random
5. [Jump]
Jump to Node 36 (2)
14. : There's something about that thing - can't keep my eyes off it.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
16. [RollResult] False
11. : *Nothing.*
8. [Jump]
Jump to Node 36 (2)
9. Player: Force it open.GLO_InfernalBox_Event_TriedOpenBox = FalseGLO_InfernalBox_Event_TriedOpenBox
44. : *The box doesn't yield.*devnote
7. : [TagAnswer]
ORI_Inclusion_Random
10. : A box that simply refuses to be toyed with. Happens to the best of us.ORI_Inclusion_PickedAtRandom, REALLY_GALE
31. : [TagAnswer]
ORI_Inclusion_End_Random
3. [Jump]
Jump to Node 36 (2)
21. : Perhaps it needs a magic word? Try 'please'. Or 'sledgehammer'.devnoteORI_Inclusion_PickedAtRandom, REALLY_ASTARION
30. : Tough luck. Let me know if you need to borrow a little elbow grease.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
33. : It's useless - believe me, I've tried.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
24. : Those runes - this object must hold great power. It will not yield to our hands alone.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
29. : Something tells me it'll take more than a few twists to break that box open.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
34. Player: Drop it on the ground.
27. [TagCinematic]
devnoteSFX
1. : [TagAnswer]
ORI_Inclusion_Random
41. : Looks like that box has taken a shine to you. So unconditional, isn't it, the affection of inanimate objects?ORI_Inclusion_PickedAtRandom, REALLY_GALE
43. : Looks like your toy has other ideas. I think you're stuck with it.devnoteORI_Inclusion_PickedAtRandom, REALLY_ASTARION
2. : Wow. It must be love.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
25. : [TagAnswer]
ORI_Inclusion_End_Random
13. [Jump]
Jump to Node 36 (2)
26. : There's no getting rid of it. We'll just have to keep it hidden away.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
17. : By Vlaakith - we may not forsake it, nor it us.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
22. : What in the - are we stuck with the damn thing?ORI_Inclusion_PickedAtRandom, REALLY_WYLL
23. Player: Put it away.
35. [TagCinematic]
devnoteEnd