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    Synopsis:

    Every hireling answer node has 8 textfields. Each textfield represents one of the 8 generic avatar voices that we have. A tag that is set on the root of the hireling character represents the voice that is attatched to that character.

    1) GENERIC_VOICE_1_MALE
    - Tiefling Druid Danton
    2) GENERIC_VOICE_2_FEMALE
    - HalfElf Fighter Varanna
    3) GENERIC_VOICE_3_MALE
    - Drow Ranger Veryll
    4) GENERIC_VOICE_4_FEMALE
    - Githyanki Monk Sinazith
    - Dwarf Barbarian Eldra
    5) GENERIC_VOICE_5_MALE
    - Elf Cleric Zenith
    - Gnome Wizard Fuzzalump
    6) GENERIC_VOICE_6_FEMALE
    - Halfling Bard Brinna
    7) GENERIC_VOICE_7_MALE
    - HalfElf Sorcerer Jacelyn
    - HalfOrc Paladin Kerz
    8) GENERIC_VOICE_8_FEMALE
    - Human Rogue Maddala
    - DwarfDuegar Warlock Kree



  • 14.
    GROUP_Hirelings
    : This vessel's service lies with those of great import. Thou art not. , GENERIC_VOICE_1_MALEAVATAR = False
    End
  • 14.
    GROUP_Hirelings
    : This vessel's service lies with those of great import. Thou art not. , GENERIC_VOICE_2_FEMALEAVATAR = False
    End
  • 14.
    GROUP_Hirelings
    : This vessel's service lies with those of great import. Thou art not. , GENERIC_VOICE_3_MALEAVATAR = False
    End
  • 14.
    GROUP_Hirelings
    : This vessel's service lies with those of great import. Thou art not. , GENERIC_VOICE_4_FEMALEAVATAR = False
    End
  • 14.
    GROUP_Hirelings
    : This vessel's service lies with those of great import. Thou art not. , GENERIC_VOICE_5_MALEAVATAR = False
    End
  • 14.
    GROUP_Hirelings
    : This vessel's service lies with those of great import. Thou art not. , GENERIC_VOICE_6_FEMALEAVATAR = False
    End
  • 14.
    GROUP_Hirelings
    : This vessel's service lies with those of great import. Thou art not. , GENERIC_VOICE_7_MALEAVATAR = False
    End
  • 14.
    GROUP_Hirelings
    : This vessel's service lies with those of great import. Thou art not. , GENERIC_VOICE_8_FEMALEAVATAR = False
    End
  • 22.
    GROUP_Hirelings
    : This vessel is at thy disposal. Do what thou wilt. , GENERIC_VOICE_1_MALE
  • 22.
    GROUP_Hirelings
    : This vessel is at thy disposal. Do what thou wilt. , GENERIC_VOICE_2_FEMALE
  • 22.
    GROUP_Hirelings
    : This vessel is at thy disposal. Do what thou wilt., GENERIC_VOICE_3_MALE
  • 22.
    GROUP_Hirelings
    : This vessel is at thy disposal. Do what thou wilt., GENERIC_VOICE_4_FEMALE
  • 22.
    GROUP_Hirelings
    : This vessel is at thy disposal. Do what thou wilt., GENERIC_VOICE_5_MALE
  • 22.
    GROUP_Hirelings
    : This vessel is at thy disposal. Do what thou wilt., GENERIC_VOICE_6_FEMALE
  • 22.
    GROUP_Hirelings
    : This vessel is at thy disposal. Do what thou wilt., GENERIC_VOICE_7_MALE
  • 22.
    GROUP_Hirelings
    : This vessel is at thy disposal. Do what thou wilt., GENERIC_VOICE_8_FEMALE
    • 17. Player: Follow me. GEN_MaxPlayerCountReached, Hireling_State_AllowReplace, ORI_State_Recruited = FalseGLO_ND_CompanionSwap_ReturnToParentDialogBlocked
      • 0. [Nested Dialog]
        End
    • 24. Player: Follow me. GEN_MaxPlayerCountReached = False, ORI_State_Recruited = FalseHireling_Event_ToParty
      • 28.
        GROUP_Hirelings
        : This soul awaits thy command. , GENERIC_VOICE_1_MALE
        End
      • 28.
        GROUP_Hirelings
        : This soul awaits thy command. , GENERIC_VOICE_2_FEMALE
        End
      • 28.
        GROUP_Hirelings
        : This soul awaits thy command. , GENERIC_VOICE_3_MALE
        End
      • 28.
        GROUP_Hirelings
        : This soul awaits thy command. , GENERIC_VOICE_4_FEMALE
        End
      • 28.
        GROUP_Hirelings
        : This soul awaits thy command. , GENERIC_VOICE_5_MALE
        End
      • 28.
        GROUP_Hirelings
        : This soul awaits thy command. , GENERIC_VOICE_6_FEMALE
        End
      • 28.
        GROUP_Hirelings
        : This soul awaits thy command. , GENERIC_VOICE_7_MALE
        End
      • 28.
        GROUP_Hirelings
        : This soul awaits thy command. , GENERIC_VOICE_8_FEMALE
        End
    • 19. Player: Return this vessel to my camp, Withers. devnoteHireling_Knows_TrueIdentity, ORI_State_RecruitedOriginRemoveFromPartyAfterDialog
      • Link to Node 21
    • 9. Player: Wait for me in my camp. devnoteHireling_Knows_TrueIdentity = False, ORI_State_RecruitedOriginRemoveFromPartyAfterDialog
      • 21.
        GROUP_Hirelings
        : Thou art the master - so it shall be., GENERIC_VOICE_1_MALE
        End
      • 21.
        GROUP_Hirelings
        : Thou art the master - so it shall be., GENERIC_VOICE_2_FEMALE
        End
      • 21.
        GROUP_Hirelings
        : Thou art the master - so it shall be., GENERIC_VOICE_3_MALE
        End
      • 21.
        GROUP_Hirelings
        : Thou art the master - so it shall be., GENERIC_VOICE_4_FEMALE
        End
      • 21.
        GROUP_Hirelings
        : Thou art the master - so it shall be., GENERIC_VOICE_5_MALE
        End
      • 21.
        GROUP_Hirelings
        : Thou art the master - so it shall be., GENERIC_VOICE_6_FEMALE
        End
      • 21.
        GROUP_Hirelings
        : Thou art the master - so it shall be., GENERIC_VOICE_7_MALE
        End
      • 21.
        GROUP_Hirelings
        : Thou art the master - so it shall be., GENERIC_VOICE_8_FEMALE
        End
    • 34. Player: I have no more use of this hireling.Hireling_Knows_TrueIdentity, ORI_State_Recruited
      • Link to Node 12
    • 10. Player: I have no more use of you.Hireling_Knows_TrueIdentity = False, ORI_State_Recruited
      • 12.
        GROUP_Hirelings
        : Art thou certain? , GENERIC_VOICE_1_MALE
      • 12.
        GROUP_Hirelings
        : Art thou certain? , GENERIC_VOICE_2_FEMALE
      • 12.
        GROUP_Hirelings
        : Art thou certain? , GENERIC_VOICE_3_MALE
      • 12.
        GROUP_Hirelings
        : Art thou certain? , GENERIC_VOICE_4_FEMALE
      • 12.
        GROUP_Hirelings
        : Art thou certain? , GENERIC_VOICE_5_MALE
      • 12.
        GROUP_Hirelings
        : Art thou certain? , GENERIC_VOICE_6_FEMALE
      • 12.
        GROUP_Hirelings
        : Art thou certain? , GENERIC_VOICE_7_MALE
      • 12.
        GROUP_Hirelings
        : Art thou certain? , GENERIC_VOICE_8_FEMALE
        • 27. Player: Yes, return it to the Fugue Plane.Hireling_Knows_TrueIdentityHireling_Event_Dismiss
          • Link to Node 3
        • 1. Player: Yes, return to the Fugue Plane.Hireling_Knows_TrueIdentity = FalseHireling_Event_Dismiss
          • 3.
            GROUP_Hirelings
            : A single mortal soul... tossed as the errant coin. So it shall be., GENERIC_VOICE_1_MALE
            End
          • 3.
            GROUP_Hirelings
            : A single mortal soul... tossed as the errant coin. So it shall be., GENERIC_VOICE_2_FEMALE
            End
          • 3.
            GROUP_Hirelings
            : A single mortal soul... tossed as the errant coin. So it shall be., GENERIC_VOICE_3_MALE
            End
          • 3.
            GROUP_Hirelings
            : A single mortal soul... tossed as the errant coin. So it shall be., GENERIC_VOICE_4_FEMALE
            End
          • 3.
            GROUP_Hirelings
            : A single mortal soul... tossed as the errant coin. So it shall be., GENERIC_VOICE_5_MALE
            End
          • 3.
            GROUP_Hirelings
            : A single mortal soul... tossed as the errant coin. So it shall be., GENERIC_VOICE_6_FEMALE
            End
          • 3.
            GROUP_Hirelings
            : A single mortal soul... tossed as the errant coin. So it shall be., GENERIC_VOICE_7_MALE
            End
          • 3.
            GROUP_Hirelings
            : A single mortal soul... tossed as the errant coin. So it shall be., GENERIC_VOICE_8_FEMALE
            End
        • 2. Player: On second thoughts - it can stay.Hireling_Knows_TrueIdentity
          • 31. [Jump] Jump to Node 22 (2)
        • 4. Player: On second thoughts - stay.Hireling_Knows_TrueIdentity = False
          • Link to Node 31
    • 7. Player: Why are you talking like that? Hireling_Knows_TrueIdentity = False
      • 11.
        GROUP_Hirelings
        : This soul remembers its invective, but remembers not its tongue. , GENERIC_VOICE_1_MALE
      • 11.
        GROUP_Hirelings
        : This soul remembers its invective, but remembers not its tongue. , GENERIC_VOICE_2_FEMALE
      • 11.
        GROUP_Hirelings
        : This soul remembers its invective, but remembers not its tongue. , GENERIC_VOICE_3_MALE
      • 11.
        GROUP_Hirelings
        : This soul remembers its invective, but remembers not its tongue. , GENERIC_VOICE_4_FEMALE
      • 11.
        GROUP_Hirelings
        : This soul remembers its invective, but remembers not its tongue. , GENERIC_VOICE_5_MALE
      • 11.
        GROUP_Hirelings
        : This soul remembers its invective, but remembers not its tongue. , GENERIC_VOICE_6_FEMALE
      • 11.
        GROUP_Hirelings
        : This soul remembers its invective, but remembers not its tongue. , GENERIC_VOICE_7_MALE
      • 11.
        GROUP_Hirelings
        : This soul remembers its invective, but remembers not its tongue. , GENERIC_VOICE_8_FEMALE
        • 13.
          Narrator
          : *Though spoken with a different voice, you recognise the eloquent drawl of Withers, the wraith that summoned the hireling.*Hireling_Knows_TrueIdentity
          • 16.
            GROUP_Hirelings
            : They are but echoes, they recall not a manner of speech - thus I lent them my rhetoric., GENERIC_VOICE_1_MALE
          • 16.
            GROUP_Hirelings
            : They are but echoes, they recall not a manner of speech - thus I lent them my rhetoric., GENERIC_VOICE_2_FEMALE
          • 16.
            GROUP_Hirelings
            : They are but echoes, they recall not a manner of speech - thus I lent them my rhetoric., GENERIC_VOICE_3_MALE
          • 16.
            GROUP_Hirelings
            : They are but echoes, they recall not a manner of speech - thus I lent them my rhetoric., GENERIC_VOICE_4_FEMALE
          • 16.
            GROUP_Hirelings
            : They are but echoes, they recall not a manner of speech - thus I lent them my rhetoric., GENERIC_VOICE_5_MALE
          • 16.
            GROUP_Hirelings
            : They are but echoes, they recall not a manner of speech - thus I lent them my rhetoric., GENERIC_VOICE_6_FEMALE
          • 16.
            GROUP_Hirelings
            : They are but echoes, they recall not a manner of speech - thus I lent them my rhetoric., GENERIC_VOICE_7_MALE
          • 16.
            GROUP_Hirelings
            : They are but echoes, they recall not a manner of speech - thus I lent them my rhetoric., GENERIC_VOICE_8_FEMALE
            • 32. Player: I'm surprised you've nothing better to do, Withers.
              • 20.
                GROUP_Hirelings
                : To speak thusly takes little of my effort. Besides, what better use is there of time than discourse? , GENERIC_VOICE_1_MALE
              • 20.
                GROUP_Hirelings
                : To speak thusly takes little of my effort. Besides, what better use is there of time than discourse? , GENERIC_VOICE_2_FEMALE
              • 20.
                GROUP_Hirelings
                : To speak thusly takes little of my effort. Besides, what better use is there of time than discourse? , GENERIC_VOICE_3_MALE
              • 20.
                GROUP_Hirelings
                : To speak thusly takes little of my effort. Besides, what better use is there of time than discourse? , GENERIC_VOICE_4_FEMALE
              • 20.
                GROUP_Hirelings
                : To speak thusly takes little of my effort. Besides, what better use is there of time than discourse? , GENERIC_VOICE_5_MALE
              • 20.
                GROUP_Hirelings
                : To speak thusly takes little of my effort. Besides, what better use is there of time than discourse? , GENERIC_VOICE_6_FEMALE
              • 20.
                GROUP_Hirelings
                : To speak thusly takes little of my effort. Besides, what better use is there of time than discourse? , GENERIC_VOICE_7_MALE
              • 20.
                GROUP_Hirelings
                : To speak thusly takes little of my effort. Besides, what better use is there of time than discourse? , GENERIC_VOICE_8_FEMALE
            • 23. Player: Why do the hirelings need to speak?
              • 18.
                GROUP_Hirelings
                : Because you needed to speak to it. Because it feels... correct. Fitting. , GENERIC_VOICE_1_MALE
              • 18.
                GROUP_Hirelings
                : Because you needed to speak to it. Because it feels... correct. Fitting. , GENERIC_VOICE_2_FEMALE
              • 18.
                GROUP_Hirelings
                : Because you needed to speak to it. Because it feels... correct. Fitting. , GENERIC_VOICE_3_MALE
              • 18.
                GROUP_Hirelings
                : Because you needed to speak to it. Because it feels... correct. Fitting. , GENERIC_VOICE_4_FEMALE
              • 18.
                GROUP_Hirelings
                : Because you needed to speak to it. Because it feels... correct. Fitting. , GENERIC_VOICE_5_MALE
              • 18.
                GROUP_Hirelings
                : Because you needed to speak to it. Because it feels... correct. Fitting. , GENERIC_VOICE_6_FEMALE
              • 18.
                GROUP_Hirelings
                : Because you needed to speak to it. Because it feels... correct. Fitting. , GENERIC_VOICE_7_MALE
              • 18.
                GROUP_Hirelings
                : Because you needed to speak to it. Because it feels... correct. Fitting. , GENERIC_VOICE_8_FEMALE
            • 25. Player: As long as the soul remembers how to fight - that's what matters.
              • 8.
                GROUP_Hirelings
                : These souls clawed their way back from the Fugue Plane for vengeance., GENERIC_VOICE_1_MALE
              • 8.
                GROUP_Hirelings
                : These souls clawed their way back from the Fugue Plane for vengeance., GENERIC_VOICE_2_FEMALE
              • 8.
                GROUP_Hirelings
                : These souls clawed their way back from the Fugue Plane for vengeance., GENERIC_VOICE_3_MALE
              • 8.
                GROUP_Hirelings
                : These souls clawed their way back from the Fugue Plane for vengeance., GENERIC_VOICE_4_FEMALE
              • 8.
                GROUP_Hirelings
                : These souls clawed their way back from the Fugue Plane for vengeance., GENERIC_VOICE_5_MALE
              • 8.
                GROUP_Hirelings
                : These souls clawed their way back from the Fugue Plane for vengeance., GENERIC_VOICE_6_FEMALE
              • 8.
                GROUP_Hirelings
                : These souls clawed their way back from the Fugue Plane for vengeance., GENERIC_VOICE_7_MALE
              • 8.
                GROUP_Hirelings
                : These souls clawed their way back from the Fugue Plane for vengeance., GENERIC_VOICE_8_FEMALE
                • 29.
                  GROUP_Hirelings
                  : The art of violence is one memory not lost to them - I assure you. Now, let us return to the fray. , GENERIC_VOICE_1_MALE
                  End
                • 29.
                  GROUP_Hirelings
                  : The art of violence is one memory not lost to them - I assure you. Now, let us return to the fray. , GENERIC_VOICE_2_FEMALE
                  End
                • 29.
                  GROUP_Hirelings
                  : The art of violence is one memory not lost to them - I assure you. Now, let us return to the fray. , GENERIC_VOICE_3_MALE
                  End
                • 29.
                  GROUP_Hirelings
                  : The art of violence is one memory not lost to them - I assure you. Now, let us return to the fray. , GENERIC_VOICE_4_FEMALE
                  End
                • 29.
                  GROUP_Hirelings
                  : The art of violence is one memory not lost to them - I assure you. Now, let us return to the fray. , GENERIC_VOICE_5_MALE
                  End
                • 29.
                  GROUP_Hirelings
                  : The art of violence is one memory not lost to them - I assure you. Now, let us return to the fray. , GENERIC_VOICE_6_FEMALE
                  End
                • 29.
                  GROUP_Hirelings
                  : The art of violence is one memory not lost to them - I assure you. Now, let us return to the fray. , GENERIC_VOICE_7_MALE
                  End
                • 29.
                  GROUP_Hirelings
                  : The art of violence is one memory not lost to them - I assure you. Now, let us return to the fray. , GENERIC_VOICE_8_FEMALE
                  End
            • 35. Player: I have other matters to ask of this hireling.
              • 6. [Jump] Jump to Node 22 (1)
            • 33. Player: Better get back to it, then.
              • 30. [Alias]
                End
                • Alias to Node 28
    • 15. Player: Let's get back to work.GEN_MaxPlayerCountReached = False
      • 26. [Alias]
        End
        • Alias to Node 28
    • 5. Player: Leave.
      End