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Synopsis:
The mind flayer in control of the nautiloid reaches out to the player, commanding them to restart the engine so the ship can escape Avernus. If the gith guide is present, the mind flayer will try to control the gith in the fight against the devils.
How to trigger:
load Tutorial level
goto -17, -389
walk through doors
cinematic triggers automatically
11. : devnoteTELEPATHYTUT_Helm_Event_DevilReinforcements
10. [TagCinematic]
devnoteMONSTER = False
- Link to Node 17
- Link to Node 16
1. [TagCinematic]
MONSTER
17. : Thrall. Connect the nerves of the transponder. We must escape. Now.devnoteTELEPATHYMONSTER = FalseTUT_Misc_Quest_ReachedHelm
16. : You! Find a thrall. They must connect the nerves of the transponder. We must escape. Now.devnoteMONSTERTUT_Misc_Quest_ReachedHelm
5. : [TagAnswer]
TUT_Helm_Event_TeleportToHelm, TUT_GithGuide_StartInclusion
8. : [TagAnswer]
9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresent
3. : Do as it says - we will decide how to deal with the ghaik once we escape this place.9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresent
4. : [TagAnswer]
TUT_GithGuide_EndInclusion
15. [Jump]
Jump to Node 6 (2)
19. : [TagAnswer]
9549ae20-5e13-59b3-00df-7a87a760fb13_TUT_MindflayerCall_GuidePresent = FalseORI_Inclusion_Laezel, TUT_GithGuide_EndInclusion
2. : [TagAnswer]
14. : [TagAnswer]
18. : Do it. We will deal with the ghaik after we escape.MONSTER = FalseTUT_TransformChamber_State_LaezelRushed
6. : [TagAnswer]
ORI_Inclusion_End_Laezel
0. : [TagAnswer]
TUT_Lab_StartInclusionDevourer
13. : [TagAnswer]
9. : Connect the nerves! We will connect them!TELEPATHY
7. : [TagAnswer]
TUT_Lab_EndInclusionDevourerEnd
12. : [TagAnswer]
TUT_TransformChamber_State_DevourerSpotted = FalseEnd