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    Synopsis:

    Players find a humanoid strapped to an operation chamber, his skull opened to reveal his brain. When starting a dialogue with the humanoid, they will hear a strange voice in their mind. Through investigation they can learn this to be an intellect devourer trapped in the man's skull. The player can assist in liberating the intellect devourer and gain it as a follower for the duration of the tutorial or kill it.

    How to trigger:

    Repro Steps:
    1. Start the game.
    2. goto 2.56, 21.84, -434.48
    3. Talk with Myrnath



  • 3.
    Psionic Presence
    : Don't leave us, please don't. Please don't leave us.TELEPATHYTUT_Lab_Hasmet_Devourer
    • 101. [Jump] Jump to Node 105 (2)
  • 10.
    Myrnath
    : Hngah...devnoteSFX_OnlyTUT_Lab_State_FreedBrain
    End
  • 65.
    Psionic Presence
    : Yes! You've come to save us from this place, from this place you'll free us!devnoteTELEPATHYTUT_Lab_Hasmet_Devourer = FalseTUT_Lab_Hasmet_Devourer
    • 19. Player: [PassiveRoll] devnoteRoll (Wisdom, Perception) vs 8 (0)
      • 4. [RollResult] True
        • 52.
          Narrator
          : *The exposed brain quivers in expectation.*devnote
          • 8. [Alias] REALLY_GITHYANKITUT_Lab_TrappedDevourer_KnowsBrain, GLO_TUT_Knows_TalkedToIntellectDevourer
            • Alias to Node 2
            • 93. [Jump] Jump to Node 105 (1)
          • 31. [Alias] REALLY_DUERGARDWARFTUT_Lab_TrappedDevourer_KnowsBrain, GLO_TUT_Knows_TalkedToIntellectDevourer
            • Alias to Node 2
            • Link to Node 93
          • 105.
            Psionic Presence
            : Please, before they return. They return.devnoteTELEPATHY
            • 13. Player: Who am I talking to - a man or a brain?, REALLY_DUERGARDWARF, REALLY_GITHYANKIdevnoteTUT_Lab_TrappedDevourer_KnowsBrain = False
              • 104.
                Psionic Presence
                : A newborn. Born new from this husk.devnoteTELEPATHY
                • 39. Player: [PassiveRoll] TUT_Lab_TrappedDevourer_KnowsBrain = FalseTUT_Lab_TrappedDevourer_KnowsBrainRoll (Intelligence, Arcana) vs 10 (0)
                  • 71. [RollResult] True
                    • 2.
                      Narrator
                      : *You realise you're talking to an intellect devourer, a minion of the mind flayers who abducted you.*devnoteGLO_TUT_Knows_TalkedToIntellectDevourer
                  • 58. [RollResult] False
                    • 23.
                      Narrator
                      : *You know no creature like this - one that is more brain than person.*
            • 48. Player: I think you're past the point of saving. Tell me what to do., REALLY_DUERGARDWARF, REALLY_GITHYANKIdevnoteTUT_Lab_Knows_BrainfreeMeans = False
            • 48. Player: What do you want from me, exactly?devnoteTUT_Lab_Knows_BrainfreeMeans = False
              • 61.
                Psionic Presence
                : Remove us from this body - from this case free us. Please!devnoteTELEPATHYTUT_Lab_Knows_BrainfreeMeans
            • 57. Player: You sound afraid. Why?TUT_Lab_Knows_BrainfreeMeans = False
              • 106.
                Psionic Presence
                : The enemy. So many enemies.TELEPATHY
            • 102. Player: Inspect the exposed brain.TUT_Lab_Knows_BrainfreeMeans, TUT_Lab_State_TriedBrainMedicineKnowledge = False, TUT_Lab_State_TriedToFreeBrain = FalseTUT_Lab_State_TriedBrainMedicineKnowledgeRoll (Intelligence, Investigation) vs 10 (0)
              • 83. [RollResult] True
                • 54.
                  Narrator
                  : *You notice oedema - a swelling of the brain causing pressure where it strains against the shell of the skull.*TUT_Lab_Knows_BrainSwollen
                  • 41. Player: [PassiveRoll] devnoteTUT_Lab_TrappedDevourer_KnowsBrain = False, GLO_TUT_Knows_TalkedToIntellectDevourerTUT_Lab_TrappedDevourer_KnowsBrainRoll (Intelligence, Arcana) vs 10 (0)
                    • 17. [RollResult] True
                      • 85.
                        Narrator
                        : *With a start, you realise you're talking to an intellect devourer, a minion of the mind flayers who abducted you.*devnoteGLO_TUT_Knows_TalkedToIntellectDevourer
                        • 97. [Jump] Jump to Node 105 (2)
                    • 6. [RollResult] False
                      • 86.
                        Narrator
                        : *You realise you are talking to a brain rather than a person - but you know no creature like this.*
                        • Link to Node 97
                  • 68. [Jump] Jump to Node 105 (2)
              • 74. [RollResult] False
                • 56.
                  Narrator
                  : *Apart from this strange context, you notice nothing unusual about the brain.*
            • 98. Player: Break the skull.TUT_Lab_Knows_BrainfreeMeans, TUT_Lab_State_TriedToFreeBrain = FalseTUT_Lab_State_TriedToFreeBrainRoll (Strength, ) vs 10 (0)
              • 33. [RollResult] True
                • 29. [TagCinematic] devnoteTUT_Lab_State_FreedBrain
                  • 63. [Jump] Jump to Node 59 (1)
              • 42. [RollResult] False
                • 110. [Alias]
                  • Alias to Node 29
                  • 90.
                    Narrator
                    : *The skull holds fast.*
                    • 24. [Jump] Jump to Node 105 (2)
            • 103. Player: Gently prise the brain from the skull.TUT_Lab_Knows_BrainfreeMeans, TUT_Lab_State_TriedToFreeBrain = FalseTUT_Lab_State_TriedToFreeBrainRoll (Dexterity, ) vs 10 (0)
              • 43. [RollResult] True
                • 59.
                  Narrator
                  : *The brain lifts from the skull, but you notice an opportunity - you could cripple the strange creature, making it more subservient should it prove a threat.*devnoteTUT_Lab_State_TryKillBrain
                  • 91.
                    Myrnath
                    : [TagAnswer] TUT_Lab_State_FreedBrain
                    • 40.
                      Narrator
                      : *Your fingers twitch with the desire to rip its tender, moist meat to shreds.*REALLY_DARK_URGE
                      • 21.
                        Myrnath
                        : [TagAnswer]
                        • 108. Player: Mutilate the brain.devnoteREALLY_DARK_URGE = FalseRoll (Dexterity, ) vs 15 (0)
                          • Link to Node 87
                          • Link to Node 28
                        • 99. Player: Imagine a brain full of holes. A brain like your own.devnoteREALLY_DARK_URGERoll (Dexterity, ) vs 15 (1)
                          • 87. [RollResult] True
                            • 9. [TagCinematic] devnote
                              • 75.
                                Narrator
                                : *The creature seems unaware of your interference. It relaxes in your hands.*devnoteTUT_Lab_State_LobotomizedBrain
                                • 100. Player: [TagAnswer] TUT_Lab_DevourerIsFollower, TUT_Misc_State_DevourerBecomesFollower, TUT_Lab_ExtractedIntDev
                                  • 94.
                                    Us
                                    : We are free. Our freedom is ours. Friend.devnoteTELEPATHY
                                    • 25.
                                      Narrator
                                      : *The creature pauses, listening. Something behind your eye seizes in recognition.*devnote
                                      • 7.
                                        Us
                                        : We must go to the helm. At the helm we are needed.devnoteTELEPATHYTUT_Misc_Quest_LearnedHelm_Devourer
                                        • 11. Player: All right, let's go.
                                          • 69.
                                            Us
                                            : To the helm we go. We are going to the helm.TELEPATHY
                                            End
                                        • 76. Player: What's at the helm?
                                          • 64.
                                            Narrator
                                            : *The brain tenses, as though querying an unseen advisor.*76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened = False76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened
                                            • 18.
                                              Us
                                              : Do you not hear it? We will not survive here. We are needed to navigate - we are needed to leave this realm.TELEPATHY
                                        • 16. Player: I helped you once, but that's all I can do.
                                          • 26. [Alias] 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened = False76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened
                                            • Alias to Node 64
                                            • 73.
                                              Us
                                              : Do nothing for me. Do everything for us.TELEPATHY
                                        • 55. Player: I'll go - but not with you.
                                          • 32.
                                            Us
                                            : You are us. Friend.TELEPATHY
                                            • 67. Player: You are no friend of mine, creature., REALLY_DUERGARDWARF, REALLY_GITHYANKI
                                            • 67. Player: I'm not like you.
                                              • 30. [Alias] 76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened = False76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened
                                                • Alias to Node 64
                                                • 0.
                                                  Us
                                                  : You are.TELEPATHY
                                            • 96. Player: Fine. Let's go.
                                              • 1. [Jump] Jump to Node 69 (1)
                                            • 46. Player: No. You have to stay here.
                                              • 109.
                                                Us
                                                : We listen to our friend. Our friend who saved us.TELEPATHYTUT_Lab_DevourerIsFollower = False
                                                End
                                        • 14. Player: What should I call you?
                                          • 51.
                                            Us
                                            : Us. We are us. TELEPATHY
                                        • 88. Player: Attack the brain.
                                          • 37.
                                            Us
                                            : No! We are us! We must survive!TELEPATHY
                                            • 70. Player: Attack the brain anyway.TUT_Lab_DevourerIsFollower = False
                                              • 15. [Jump] Jump to Node 62 (1)
                                            • 111. Player: Why must you survive?
                                              • 45.
                                                Us
                                                : Us. Together. We must leave this place. We must be safe.TELEPATHY
                                                • 38.
                                                  Us
                                                  : We must go to the helm. We must navigate the ship. We must leave this place.TELEPATHY
                                                  • 66. [Alias]
                                                    • Alias to Node 32
                                                    • 80. [Jump] Jump to Node 70 (1)
                                                    • 82. [Jump] Jump to Node 96 (1)
                                                    • 12. [Jump] Jump to Node 46 (1)
                          • 28. [RollResult] False
                            • 53. [Alias]
                              • Alias to Node 9
                              • 35.
                                Myrnath
                                : [TagAnswer] TUT_Lab_State_TryKillBrain
                                • 72. [TagCinematic]
                                  • 62.
                                    Psionic Presence
                                    : *SCREECH!*devnoteSFX_OnlyTUT_Lab_Event_UsStartsFleeing, TUT_Lab_EndInclusionDevourer
                                    End
                        • 81. Player: Spare the creature - any injuries might weaken it.
                          • 50. [TagCinematic]
                            • 92. [Jump] Jump to Node 100 (1)
              • 36. [RollResult] False
                • 112. [TagCinematic] devnote
                  • 22.
                    Narrator
                    : *The brain won't budge.*
                    • 34. [Jump] Jump to Node 105 (2)
            • 20. Player: Attempt a cerebral extraction, staying mindful of the swelling.TUT_Lab_Knows_BrainSwollen, TUT_Lab_Knows_BrainfreeMeans, TUT_Lab_State_TriedToFreeBrain = FalseTUT_Lab_State_TriedToFreeBrainRoll (Wisdom, Medicine) vs 10 (1)
              • 107. [RollResult] True
                • 79. [Jump] Jump to Node 59 (1)
              • 78. [RollResult] False
                • 84. [Alias]
                  • Alias to Node 112
                  • 77.
                    Narrator
                    : *The swelling is too great. You cannot lift the brain out of the skull.*
                    • 89. [Jump] Jump to Node 105 (2)
            • 49. Player: Destroy the brain.TUT_Lab_TrappedDevourer_KnowsBrain, REALLY_DUERGARDWARF = False, REALLY_GITHYANKI = FalseTUT_Lab_State_TryKillBrain
              • 95.
                Psionic Presence
                : *Screech!*devnoteSFX_Only
                End
            • 60. Player: A pet of ghaik scum. Destroy the intellect devourer while it's vulnerable., REALLY_GITHYANKITUT_Lab_State_TryKillBrain, GLO_TUT_Knows_TalkedToIntellectDevourer
            • 60. Player: Kill the mind flayer slave before the corruption spreads., REALLY_DUERGARDWARFTUT_Lab_State_TryKillBrain, GLO_TUT_Knows_TalkedToIntellectDevourer
              • 27. [Jump] Jump to Node 95 (1)
            • 44. Player: Leave.
              End
      • 5. [RollResult] False
        • 47. [Jump] Jump to Node 52 (2)