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Synopsis:
Players find a humanoid strapped to an operation chamber, his skull opened to reveal his brain. When starting a dialogue with the humanoid, they will hear a strange voice in their mind. Through investigation they can learn this to be an intellect devourer trapped in the man's skull. The player can assist in liberating the intellect devourer and gain it as a follower for the duration of the tutorial or kill it.
How to trigger:
Repro Steps:
1. Start the game.
2. goto 2.56, 21.84, -434.48
3. Talk with Myrnath
3. : Don't leave us, please don't. Please don't leave us.TELEPATHYTUT_Lab_Hasmet_Devourer
101. [Jump]
Jump to Node 105 (2)
10. : Hngah...devnoteSFX_OnlyTUT_Lab_State_FreedBrainEnd
65. : Yes! You've come to save us from this place, from this place you'll free us!devnoteTELEPATHYTUT_Lab_Hasmet_Devourer = FalseTUT_Lab_Hasmet_Devourer
19. Player: [PassiveRoll]
devnoteRoll (Wisdom, Perception) vs 8 (0)
4. [RollResult] True
52. : *The exposed brain quivers in expectation.*devnote
8. [Alias]
REALLY_GITHYANKITUT_Lab_TrappedDevourer_KnowsBrain, GLO_TUT_Knows_TalkedToIntellectDevourer
- Alias to Node 2
93. [Jump]
Jump to Node 105 (1)
31. [Alias]
REALLY_DUERGARDWARFTUT_Lab_TrappedDevourer_KnowsBrain, GLO_TUT_Knows_TalkedToIntellectDevourer
- Alias to Node 2
- Link to Node 93
105. : Please, before they return. They return.devnoteTELEPATHY
13. Player: Who am I talking to - a man or a brain?,
REALLY_DUERGARDWARF,
REALLY_GITHYANKIdevnoteTUT_Lab_TrappedDevourer_KnowsBrain = False
104. : A newborn. Born new from this husk.devnoteTELEPATHY
39. Player: [PassiveRoll]
TUT_Lab_TrappedDevourer_KnowsBrain = FalseTUT_Lab_TrappedDevourer_KnowsBrainRoll (Intelligence, Arcana) vs 10 (0)
71. [RollResult] True
2. : *You realise you're talking to an intellect devourer, a minion of the mind flayers who abducted you.*devnoteGLO_TUT_Knows_TalkedToIntellectDevourer
58. [RollResult] False
23. : *You know no creature like this - one that is more brain than person.*
48. Player: I think you're past the point of saving. Tell me what to do.,
REALLY_DUERGARDWARF,
REALLY_GITHYANKIdevnoteTUT_Lab_Knows_BrainfreeMeans = False
48. Player: What do you want from me, exactly?devnoteTUT_Lab_Knows_BrainfreeMeans = False
61. : Remove us from this body - from this case free us. Please!devnoteTELEPATHYTUT_Lab_Knows_BrainfreeMeans
57. Player: You sound afraid. Why?TUT_Lab_Knows_BrainfreeMeans = False
106. : The enemy. So many enemies.TELEPATHY
102. Player: Inspect the exposed brain.TUT_Lab_Knows_BrainfreeMeans, TUT_Lab_State_TriedBrainMedicineKnowledge = False, TUT_Lab_State_TriedToFreeBrain = FalseTUT_Lab_State_TriedBrainMedicineKnowledgeRoll (Intelligence, Investigation) vs 10 (0)
83. [RollResult] True
54. : *You notice oedema - a swelling of the brain causing pressure where it strains against the shell of the skull.*TUT_Lab_Knows_BrainSwollen
41. Player: [PassiveRoll]
devnoteTUT_Lab_TrappedDevourer_KnowsBrain = False, GLO_TUT_Knows_TalkedToIntellectDevourerTUT_Lab_TrappedDevourer_KnowsBrainRoll (Intelligence, Arcana) vs 10 (0)
17. [RollResult] True
85. : *With a start, you realise you're talking to an intellect devourer, a minion of the mind flayers who abducted you.*devnoteGLO_TUT_Knows_TalkedToIntellectDevourer
97. [Jump]
Jump to Node 105 (2)
6. [RollResult] False
86. : *You realise you are talking to a brain rather than a person - but you know no creature like this.*
68. [Jump]
Jump to Node 105 (2)
74. [RollResult] False
56. : *Apart from this strange context, you notice nothing unusual about the brain.*
98. Player: Break the skull.TUT_Lab_Knows_BrainfreeMeans, TUT_Lab_State_TriedToFreeBrain = FalseTUT_Lab_State_TriedToFreeBrainRoll (Strength, ) vs 10 (0)
33. [RollResult] True
29. [TagCinematic]
devnoteTUT_Lab_State_FreedBrain
63. [Jump]
Jump to Node 59 (1)
42. [RollResult] False
110. [Alias]
- Alias to Node 29
90. : *The skull holds fast.*
24. [Jump]
Jump to Node 105 (2)
103. Player: Gently prise the brain from the skull.TUT_Lab_Knows_BrainfreeMeans, TUT_Lab_State_TriedToFreeBrain = FalseTUT_Lab_State_TriedToFreeBrainRoll (Dexterity, ) vs 10 (0)
43. [RollResult] True
59. : *The brain lifts from the skull, but you notice an opportunity - you could cripple the strange creature, making it more subservient should it prove a threat.*devnoteTUT_Lab_State_TryKillBrain
91. : [TagAnswer]
TUT_Lab_State_FreedBrain
40. : *Your fingers twitch with the desire to rip its tender, moist meat to shreds.*REALLY_DARK_URGE
21. : [TagAnswer]
108. Player: Mutilate the brain.devnoteREALLY_DARK_URGE = FalseRoll (Dexterity, ) vs 15 (0)
- Link to Node 87
- Link to Node 28
99. Player: Imagine a brain full of holes. A brain like your own.devnoteREALLY_DARK_URGERoll (Dexterity, ) vs 15 (1)
87. [RollResult] True
9. [TagCinematic]
devnote
75. : *The creature seems unaware of your interference. It relaxes in your hands.*devnoteTUT_Lab_State_LobotomizedBrain
100. Player: [TagAnswer]
TUT_Lab_DevourerIsFollower, TUT_Misc_State_DevourerBecomesFollower, TUT_Lab_ExtractedIntDev
94. : We are free. Our freedom is ours. Friend.devnoteTELEPATHY
25. : *The creature pauses, listening. Something behind your eye seizes in recognition.*devnote
7. : We must go to the helm. At the helm we are needed.devnoteTELEPATHYTUT_Misc_Quest_LearnedHelm_Devourer
11. Player: All right, let's go.
69. : To the helm we go. We are going to the helm.TELEPATHYEnd
76. Player: What's at the helm?
64. : *The brain tenses, as though querying an unseen advisor.*76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened = False76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened
18. : Do you not hear it? We will not survive here. We are needed to navigate - we are needed to leave this realm.TELEPATHY
16. Player: I helped you once, but that's all I can do.
26. [Alias]
76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened = False76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened
- Alias to Node 64
73. : Do nothing for me. Do everything for us.TELEPATHY
55. Player: I'll go - but not with you.
32. : You are us. Friend.TELEPATHY
67. Player: You are no friend of mine, creature.,
REALLY_DUERGARDWARF,
REALLY_GITHYANKI
67. Player: I'm not like you.
30. [Alias]
76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened = False76bc1f36-bc8a-d248-f2af-8b5d9960c255_Listened
- Alias to Node 64
0. : You are.TELEPATHY
96. Player: Fine. Let's go.
1. [Jump]
Jump to Node 69 (1)
46. Player: No. You have to stay here.
109. : We listen to our friend. Our friend who saved us.TELEPATHYTUT_Lab_DevourerIsFollower = FalseEnd
14. Player: What should I call you?
51. : Us. We are us. TELEPATHY
88. Player: Attack the brain.
37. : No! We are us! We must survive!TELEPATHY
70. Player: Attack the brain anyway.TUT_Lab_DevourerIsFollower = False
15. [Jump]
Jump to Node 62 (1)
111. Player: Why must you survive?
45. : Us. Together. We must leave this place. We must be safe.TELEPATHY
38. : We must go to the helm. We must navigate the ship. We must leave this place.TELEPATHY
66. [Alias]
- Alias to Node 32
80. [Jump]
Jump to Node 70 (1)
82. [Jump]
Jump to Node 96 (1)
12. [Jump]
Jump to Node 46 (1)
28. [RollResult] False
53. [Alias]
- Alias to Node 9
35. : [TagAnswer]
TUT_Lab_State_TryKillBrain