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    Synopsis:

    This AD triggers when players decide to sit on one of the chairs in the mindflayer room. The idea is that they hear voices from the nautiloid as if it was communciating with them.

    How to trigger:

    Interact with the chairs like the one in TUT_Avernus_C 50; 17; -359


  • 1. Player: What are those voices? Hello?, REALLY_ASTARION
  • 1. Player: Voices..., REALLY_LAEZEL
  • 1. Player: Strange. I hear voices..., REALLY_GALE
  • 1. Player: Are those... voices?, REALLY_SHADOWHEART
  • 1. Player: What are those voices?, REALLY_WYLL
  • 1. Player: Whoa. I hear... voices., REALLY_KARLACH
  • 1. Player: I hear something. Voices.
    • 2. Player: There's no one else here - it's just us., REALLY_ASTARION
    • 2. Player: I hear nothing of the sort., REALLY_LAEZEL
    • 2. Player: I hear nothing. A hallucination, perhaps?, REALLY_GALE
    • 2. Player: I don't hear anything. Are you losing your mind already?, REALLY_SHADOWHEART
    • 2. Player: I don't hear any voices..., REALLY_WYLL
    • 2. Player: All I hear's the hells whipping by., REALLY_KARLACH
    • 2. Player: I don't hear anything.
      • 0. Player: It must be the chair, connecting to ship. And its mind flayers., REALLY_ASTARION
      • 0. Player: The chair. It's connected to the nautiloid's systems - and its ghaik., REALLY_LAEZEL
      • 0. Player: Chair, nautiloid, mind flayers - they're deeply interconnected. You're hearing what they hear., REALLY_GALE
      • 0. Player: The chair - it must connecting you to the mind flayers., REALLY_SHADOWHEART
      • 0. Player: It's the chair. Honestly, I'd get up off of it if I were you., REALLY_WYLL
      • 0. Player: Get up off that mind flayer chair before this ship starts reading your mind., REALLY_KARLACH
      • 0. Player: It's the chair - it's connected to the ship. And the ship's connected to the mind flayers.
        • 3. Player: We should go, before we attract unwanted attention., REALLY_ASTARION
          End
        • 3. Player: Come. It will no good to draw undue attention., REALLY_LAEZEL
          End
        • 3. Player: No sense eavesdropping further. We should go, and keep our heads down., REALLY_GALE
          End
        • 3. Player: Let's go, before they realise we're loose., REALLY_SHADOWHEART
          End
        • 3. Player: Come on. They'll know we've broken out by now., REALLY_WYLL
          End
        • 3. Player: Let's get out of here. Fast., REALLY_KARLACH
          End
        • 3. Player: Let's go before they realise we're out of our pods.
          End