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Synopsis:
The player interacts with a console that can be used to free Shadowheart from her pod. In order to use it correctly, they must first insert an activation rune (or be a magic user who passed an earlier arcana check that provided a clue about the console), then psionically connect with the console and command it to open the pod.
3. : *The console hums steadily, awaiting command.*devnoteTUT_TransformChamber_State_ActivatedConsole
42. : *But what is its purpose? Will it free the captive, or transform her like that other unfortunate?*TUT_Misc_State_TransformationOccured, 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_TransformConcern = False5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_TransformConcern
31. Player: Place your hand on the console again.TUT_TransformChamber_State_ActivatedConsole, 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime
29. [Visual State]
22. : *Suddenly you feel a hideous squirming in your head. The parasite.*devnote5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime = False
0. : *Then discomfort fades, and another sensation washes over you. Connection. Authority.*devnote5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime = False5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime
52. Player: Will the pod to open.GLO_Tadpoled_UsedToday1 = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (0)
24. [RollResult] True
50. : [TagAnswer]
TUT_TransformChamber_State_EndPodDialogue, TUT_TransformChamber_State_DisableWard
47. : [TagAnswer]
8. : *You feel the biomechanical brain of the console process your command... and yield to it.*devnote
39. : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
6. : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
43. [Visual State]
44. [TagCinematic]
devnoteTUT_TransformChamber_State_EndPodDialogue, TUT_TransformChamber_State_DisableWard, ORI_Shadowheart_State_WolfDreamPoint_NautiloidSaved, TUT_TransformChamber_State_FreedShadowheart
27. [TagCinematic]
devnoteEnd
21. : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
25. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
51. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
9. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
56. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
12. [Jump]
Jump to Node 39 (2)
54. [RollResult] False
48. Player: Ignore the sensation.TUT_TransformChamber_State_TriedOpenCheck = False
45. [TagCinematic]
devnote
30. [Jump]
Jump to Node 42 (2)
55. Player: Place your hand on the console.TUT_TransformChamber_State_ActivatedConsole, 5bc7e40e-d1fa-9fef-4a13-dd05d6f673b7_HandonConsoleSecondTime = False
23. Player: Take a closer look at the powered-up console.TUT_TransformChamber_State_ActivatedConsole, TUT_TransformChamber_State_TriedOpenCheck = FalseTUT_TransformChamber_State_TriedOpenCheckRoll (Intelligence, Arcana) vs 10 (0)
33. [RollResult] True
46. : *The pulsing glow and organic lines of the device make it seem more like a beating heart than a machine.*devnote
5. : *This device is different from the one that caused the other captive to transform. Perhaps it will open the nearby pod.*devnoteTUT_Misc_State_TransformationOccured
18. : *Perhaps it will open the nearby pod.*devnote
17. [RollResult] False
28. : *Nothing in the appearance of the device betrays its purpose. It could do anything.*devnote
1. : *It could even transform the occupant of the pod, like what happened before.*devnoteTUT_Misc_State_TransformationOccured
16. Player: Leave.End
35. : *The console appears dormant.*devnoteTUT_TransformChamber_State_ActivatedConsole = FalseTUT_TransformChamber_Knows_PodLock
37. Player: Insert the rune into the socket.TUT_TransformChamber_State_ActivatedConsole = False, TUT_TransformChamber_PodLock_NoticedSocket, TUT_TransformChamber_State_HasPodKey
- Link to Node 15
- Link to Node 14
2. Player: There's a socket in the console, shaped like the rune you found. Insert it.TUT_TransformChamber_State_ActivatedConsole = False, TUT_TransformChamber_PodLock_NoticedSocket = False, TUT_TransformChamber_State_HasPodKey
15. [FallibleQuestionResult]
34. : *The console hums to life.*devnoteTUT_TransformChamber_State_ActivatedConsole, TUT_TransformChamber_Event_UsedPodKey
19. [Jump]
Jump to Node 3 (2)
14. [FallibleQuestionResult]
40. : *You've misplaced the rune, it seems.*devnote
38. Player: Look for a switch or release.TUT_TransformChamber_State_ActivatedConsole = False, TUT_TransformChamber_State_HasPodKey = False
49. : *The mechanisms are completely unrecognisable at first, but then you spy an empty socket.*devnoteTUT_TransformChamber_PodLock_NoticedSocket
53. Player: Hit it.devnoteTUT_TransformChamber_State_ActivatedConsole = False, TUT_TransformChamber_State_HasPodKey = False
32. : *Nothing. The console remains dormant.*devnote
11. Player: Diffuse the warding magic by harmonising with its pitch and tone. TUT_TransformChamber_State_PassedArcanaCheck, BARD
41. : *The console hums to life.*devnoteTUT_TransformChamber_State_ActivatedConsole
20. [Jump]
Jump to Node 3 (2)
26. Player: Inscribe the device with the glyphs you sensed from the pod's warding runes.,
SORCERER,
WARLOCK,
WIZARDdevnoteTUT_TransformChamber_State_ActivatedConsole = False, TUT_TransformChamber_State_PassedArcanaCheck
13. Player: Leave.End
36. : [TagGreeting]
TUT_TransformChamber_State_LockDeniedAccess
4. : *You feel the biomechanical brain of the console process your command... and reject it.*devnoteTUT_TransformChamber_State_LockDeniedAccessEnd